Set:
Rise of the Eldrazi
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{G}
Enchant creatureEnchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent,...
Set:
Born of the Gods
Type:
Enchantment Creature — Spirit
Rarity:
Rare
Cost:
{1}{W}{W}
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant crea...
Set:
Return to Ravnica
Type:
Land — Gate
Rarity:
Common
Izzet Guildgate enters the battlefield tapped.{T}: Add {U} or {R}.
Enter those with the vision to create and the daring to release...
Set:
Theros
Type:
Sorcery
Rarity:
Rare
Cost:
{B}
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
"Knowledge is suc...
Set:
Magic 2014
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{4}{R}
Sliver creatures you control get +2/+0.
"One emitted a strange series of buzzing clicks and guttural commands, the...
Set:
Magic 2013
Type:
Sorcery
Rarity:
Common
Cost:
{B}{B}
Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
Set:
New Phyrexia
Type:
Instant
Rarity:
Uncommon
Cost:
{U/P}
({U/P} can be paid with either {U} or 2 life.)Counter target spell with mana value 1.
"Your first mistake was thinking I wo...
Set:
Visions
Type:
Creature — Drake
Rarity:
Common
Cost:
{U}
FlyingWhen Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
"Kaervek believes the...
Set:
Scars of Mirrodin
Type:
Artifact
Rarity:
Common
Cost:
{1}
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.When Nihil Spellbomb is put into a graveyard from the bat...
Set:
Dominaria
Type:
Creature — Goblin Warrior
Rarity:
Uncommon
Cost:
{1}{R}{R}
Goblin spells you cast cost {1} less to cast.Goblins you control have haste.
Not since the days of Pasha...
Set:
Coldsnap
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{W}
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
"Only in our vuln...
Set:
Chronicles
Type:
Artifact
Rarity:
Common
Cost:
{0}
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
The dark opening seemed to breathe the cold, damp air of the dea...
Set:
Worldwake
Type:
Artifact Creature — Construct
Rarity:
Common
Cost:
{2}
{T}: You may put a land card from your hand onto the battlefield.
Crafted by lullmages and bound to the land...
Set:
Legions
Type:
Creature — Sliver
Rarity:
Common
Cost:
{1}{B}
All Slivers have "{T}: Regenerate target Sliver."
"Death couldn't contain the slivers. What made us think we could?" —R...
Set:
Kaladesh
Type:
Artifact Creature — Construct
Rarity:
Rare
Cost:
{11}
This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.Sacrif...
Set:
Core Set 2019
Type:
Creature — Elf Shaman
Rarity:
Uncommon
Cost:
{2}{G}
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
"What was onc...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '