Set:
Invasion
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
As an additional cost to cast this spell, sacrifice a land.Search your library for up to two basic land cards, put them onto the...
Set:
Born of the Gods
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Target creature you control deals damage equal to its power to another target creature.
It is unwise to insult the god o...
Set:
Ice Age
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{B}
Enchant creature card in a graveyardWhen Dance of the Dead enters the battlefield, if it's on the battlefield, it lo...
Set:
Fate Reforged
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature gets +3/+2.Whenever a legendary creature enters the battlefield under your control, you may a...
Set:
Dissension
Type:
Land
Rarity:
Common
Azorius Chancery enters the battlefield tapped.When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.{T}: ...
Set:
Fate Reforged
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{U}
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their li...
Set:
Hour of Devastation
Type:
Creature — Cat
Rarity:
Rare
Cost:
{2}{G}
Pride Sovereign gets +1/+1 for each other Cat you control.{W}, {T}, Exert Pride Sovereign: Create two 1/1 white ...
Set:
Khans of Tarkir
Type:
Legendary Planeswalker — Sorin
Rarity:
Mythic
Cost:
{2}{W}{B}
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.−2: Create a 2/2 bl...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{U}
Target creature you control gets +0/+1 and gains hexproof until end of turn.Overload {1}{U} (You may cast this spell for i...
Set:
Weatherlight
Type:
Instant
Rarity:
Common
Cost:
{G}
Untap all creatures you control.
"After waking to the magic of Llanowar, no dreams can compare." —Mirri of the *Weatherlight*
...
Set:
Aether Revolt
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{U}{U}
Return up to three target artifacts and/or creatures to their owners' hands.You may cast a spell with mana value 4 or less...
Set:
Nemesis
Type:
Sorcery
Rarity:
Common
Cost:
{3}{G}
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
The forest's constant struggle is to...
Set:
New Phyrexia
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{G}
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
"Kill the weak so they can't drag the s...
Set:
Onslaught
Type:
Creature — Elf
Rarity:
Common
Cost:
{1}{G}
{T}: You gain 1 life for each Elf on the battlefield.
"Close your ears to the voice of greed, and you can turn a gift fo...
Set:
Rivals of Ixalan
Type:
Creature — Human Pirate
Rarity:
Uncommon
Cost:
{2}{B}
When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card...
Set:
Alliances
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.You draw a card at the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '