Set:
Commander 2020
Type:
Creature — Hydra
Rarity:
Rare
Cost:
{X}{G}
Hungering Hydra enters the battlefield with X +1/+1 counters on it.Hungering Hydra can't be blocked by more than on...
Set:
Ikoria: Lair of Behemoths
Type:
Land — Mountain Plains Swamp
Rarity:
Rare
({T}: Add {R}, {W}, or {B}.)Savai Triome enters the battlefield tapped.Cycling {3} ({3}, Discard this card:...
Set:
Ikoria: Lair of Behemoths
Type:
Instant
Rarity:
Uncommon
Cost:
{W}
Choose one or both —• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.• ...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Beast
Rarity:
Common
Cost:
{3}{G}
Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creat...
Set:
Ikoria: Lair of Behemoths
Type:
Legendary Creature — Ape
Rarity:
Rare
Cost:
{3}{G}{G}{G}
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you ...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Nightmare
Rarity:
Uncommon
Cost:
{3}{B}
Mutate {2}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human...
Set:
Theros Beyond Death
Type:
Creature — Archon
Rarity:
Rare
Cost:
{2}{W}{W}
Flying, lifelinkPegasus creatures you control have lifelink.Constellation — Whenever an enchantment enters...
Set:
Throne of Eldraine
Type:
Creature — Faerie
Rarity:
Rare
Cost:
{1}{W}
Flying, lifelinkCreatures entering the battlefield or dying don't cause abilities to trigger.
"Let's begin thi...
Set:
Throne of Eldraine
Type:
Land
Rarity:
Rare
Castle Ardenvale enters the battlefield tapped unless you control a Plains.{T}: Add {W}.{2}{W}{W}, {T}: Create a 1/1 white Human creature ...
Set:
Throne of Eldraine
Type:
Artifact Creature — Food Golem
Rarity:
Common
Cost:
{1}
Haste{1}: Gingerbrute can't be blocked this turn except by creatures with haste.{2}, {T}, Sacrific...
Set:
Throne of Eldraine
Type:
Land — Swamp
Rarity:
Common
({T}: Add {B}.)Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.When Witch's Cottage ...
Set:
Modern Horizons
Type:
Instant
Rarity:
Rare
Cost:
{1}{B}{B}
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.Destroy all crea...
Set:
Modern Horizons
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{T}: Add {C}.{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
"You'll never get to the top if you don't ...
Set:
Modern Horizons
Type:
Instant
Rarity:
Common
Cost:
{B}
Target creature gets -1/-1 until end of turn for each Swamp you control.
The only shortcut in a bog is to the bottom.
Set:
Modern Horizons
Type:
Creature — Sliver
Rarity:
Rare
Cost:
{2}{R}
Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target pl...
Set:
Modern Horizons
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{1}{U}
Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exil...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '