Set:
Planar Chaos
Type:
Creature — Sliver
Rarity:
Common
Cost:
{1}{W}
All Sliver creatures get +1/+1.
As the muscle cords of the creature twitched, Hanna saw an unsettling unanimity in...
Set:
Ice Age
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{B}{R}
As an additional cost to cast this spell, pay X life.Fire Covenant deals X damage divided as you choose among any number of ...
Set:
Battle for Zendikar
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{U}
Landfall — Whenever a land enters the battlefield under your control, choose one —• You may tap or untap target...
Set:
Eternal Masters
Type:
Instant
Rarity:
Common
Cost:
{G}
Destroy target artifact or enchantment. Its controller gains 4 life.
"The timeless, tireless jaws of nature shall one day de...
Set:
Amonkhet
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{B}{B}
Zombies you control get +1/+1.When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
"...
Set:
Scars of Mirrodin
Type:
Artifact Creature — Myr
Rarity:
Common
Cost:
{2}
{T}: Add {R}.
The myr are like rusted metal: gleaming purpose hidden by a thin disguise of debris.
Set:
Fallen Empires
Type:
Instant
Rarity:
Common
Cost:
{U}
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
"By the time their enemies ...
Set:
Magic 2013
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead ta...
Set:
Ixalan
Type:
Creature — Dinosaur
Rarity:
Rare
Cost:
{2}{W}
FlyingCreatures your opponents control enter the battlefield tapped.
"There are moments when I feel I could fly like the...
Set:
Magic 2010
Type:
Artifact
Rarity:
Uncommon
Cost:
{0}
You have no maximum hand size.
"Everything the wise woman learned she wrote in a book, and when the pages were black with ink,...
Set:
Commander 2018
Type:
Artifact
Rarity:
Common
Cost:
{2}
{T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card.
"What is mana but possibility, an idea not yet given form?" —Jhoir...
Set:
Tempest
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rath forces plants from its s...
Set:
Modern Masters 2017
Type:
Creature — Human Scout
Rarity:
Common
Cost:
{2}{U}
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield...
Set:
Fifth Dawn
Type:
Sorcery
Rarity:
Common
Cost:
{3}{R}{R}
Add {R} for each tapped land your opponents control.
The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok s...
Set:
Gatecrash
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{U}
Return all attacking creatures to their owner's hand.
"You can come back once you've learned some manners—and figured out how...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '