Set:
Modern Horizons
Type:
Creature — Sliver
Rarity:
Common
Cost:
{3}{R}
Sliver creatures you control get +2/+0.
When it wriggled closer to a thrum of slivers, their talons hardened an...
Set:
Modern Horizons
Type:
Creature — Zombie
Rarity:
Uncommon
Cost:
{B}
Carrion Feeder can't block.Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
It has no respect for th...
Set:
Modern Horizons
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{1}{B}
Each Sliver creature card in your graveyard has unearth {2}.Unearth {2} ({2}: Return this card from your grav...
Set:
Modern Horizons
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
Target player sacrifices a creature.
"Always give your foes a choice when they have none." —Ob Nixilis
Set:
Modern Horizons
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way in...
Set:
Modern Horizons
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Target creature you control gains protection from the color of your choice until end of turn.Draw a card.
Good strategist...
Set:
War of the Spark
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{W}
Exile all multicolored permanents.
The heart of Ravnica disappeared before anyone could strike a blow in its defense.
Set:
War of the Spark
Type:
Legendary Planeswalker — Yanggu
Rarity:
Uncommon
Cost:
{2}{G}
Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color."−1: ...
Set:
Ravnica Allegiance
Type:
Land — Plains Island
Rarity:
Rare
({T}: Add {W} or {U}.)As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlef...
Set:
Ravnica Allegiance
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{1}{B}
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creatu...
Set:
Modern Masters 2017
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under you...
Set:
Mercadian Masques
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{U}
Enchant creatureShroud (A permanent with shroud can't be the target of spells or abilities.)Enchanted creatu...
Set:
Alliances
Type:
Instant
Rarity:
Uncommon
Cost:
{U}{B}
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of...
Set:
Innistrad
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{W}
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
"I...
Set:
Aether Revolt
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays ...
Set:
Ice Age
Type:
Sorcery
Rarity:
Common
Cost:
{U}
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.Draw a car...
Set:
Guilds of Ravnica
Type:
Artifact
Rarity:
Common
Cost:
{3}
{T}: Add {U} or {B}.{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.
"Wear this, and take your place am...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '