Set:
Kaldheim
Type:
Instant
Rarity:
Rare
Cost:
{1}{U}
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they en...
Set:
Kaldheim
Type:
Instant
Rarity:
Rare
Cost:
{1}{R}
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their l...
Set:
Kaldheim
Type:
Legendary Creature — Dwarf Berserker
Rarity:
Rare
Cost:
{1}{R}
Other Dwarves you control get +1/+0.Whenever a Dwarf you control becomes tapped, create a Treasure to...
Set:
Kaldheim
Type:
Land // Land
Rarity:
Rare
{T}: Add {B}.
"The waters smell oddly sweet, but do not be enticed. You don't want to meet what lurks below the surface." —Solrun, Beskir wa...
Set:
Commander Legends
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Target creature can't block this turn.Draw a card.
"Nothing against you. It's just that waiting for Consulate clearance wa...
Set:
Commander Legends
Type:
Instant
Rarity:
Common
Cost:
{2}{R}
Fiery Cannonade deals 2 damage to each non-Pirate creature.
Wary of the ferocious dinosaurs, the Legion of Dusk built u...
Set:
Commander Legends
Type:
Legendary Creature — Rabbit Wizard
Rarity:
Rare
Cost:
{W}{U}
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
"Why...
Set:
Commander Legends
Type:
Instant
Rarity:
Rare
Cost:
{3}{W}
Choose one. If you control a commander as you cast this spell, you may choose both.• Creatures you control gain flying, v...
Set:
Commander Legends
Type:
Legendary Creature — Zombie Wizard
Rarity:
Uncommon
Cost:
{3}{B}
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature...
Set:
Commander Legends
Type:
Artifact Creature — Golem
Rarity:
Common
Cost:
{8}
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland ca...
Set:
Jumpstart
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{R}{R}
FlashWhen Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new tar...
Set:
Core Set 2021
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{5}{R}
This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this ...
Set:
Core Set 2021
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{2}{W}
Enchant creatureEnchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature....
Set:
Core Set 2021
Type:
Land
Rarity:
Common
When Radiant Fountain enters the battlefield, you gain 2 life.{T}: Add {C}.
"All peoples treasure a place where the weary traveler may drink ...
Set:
Core Set 2021
Type:
Legendary Enchantment
Rarity:
Rare
Cost:
{2}{U}{U}
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
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Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '