Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Uncommon
Cost:
{1}{G}
(Gain the next level as a sorcery to add its ability.)Whenever a...
Set:
Commander Legends
Type:
Creature — Elf Shaman
Rarity:
Rare
Cost:
{3}{G}
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Elves of the immaculate class weave f...
Set:
Zendikar Rising
Type:
Land
Rarity:
Rare
{T}: Add {W}.
"Why risk life and limb exploring the wilds? For this." —Yavotz, Sea Gate Expeditionary House
Reverse Type:
Land
{T}: Ad...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Rare
Cost:
{W}{B}
Exile target monocolored permanent.
"Whoever summoned that thing had better confess right this moment, or the w...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{R/W}{R/W}{R/W}{R/W}
Attacking creatures you control have double strike.
"So you see, the reckless bat...
Set:
Strixhaven: School of Mages Mystical Archive
Type:
Instant
Rarity:
Rare
Cost:
{1}{U}{R}
Electrolyze deals 2 damage divided as you choose among one or two targets.Draw a card.
"The...
Set:
Strixhaven: School of Mages
Type:
Creature — Dwarf Shaman
Rarity:
Uncommon
Cost:
{3}{R}
Storm-Kiln Artist gets +1/+0 for each artifact you control.Magecraft — Whenever you cast or...
Set:
Kaldheim Commander
Type:
Creature — Giant
Rarity:
Mythic
Cost:
{4}{W}{W}
VigilanceWhenever Sun Titan enters the battlefield or attacks, you may return target permanent card with m...
Set:
Kaldheim Commander
Type:
Creature — Angel
Rarity:
Mythic
Cost:
{4}{W}{W}{W}
FlyingWhen Angel of Serenity enters the battlefield, you may exile up to three other target creatures f...
Set:
Kaldheim
Type:
Legendary Creature — God
Rarity:
Rare
Cost:
{2}{W}
Flying, vigilanceSnow lands your opponents control enter the battlefield tapped.Noncreature spells your opponents...
Set:
Kaldheim
Type:
Enchantment — Saga
Rarity:
Rare
Cost:
{1}{G}{W}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 1/1 white Human...
Set:
Kaldheim
Type:
Creature — Demon Cleric
Rarity:
Rare
Cost:
{1}{B}
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '