Set:
Zendikar Rising
Type:
Creature — Insect
Rarity:
Common
Cost:
{1}{G}
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
Set:
Zendikar Rising
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{2}{W}
When Angelheart Protector enters the battlefield, target creature you control gains indestructible until ...
Set:
Zendikar Rising
Type:
Artifact — Equipment
Rarity:
Common
Cost:
{1}
When Utility Knife enters the battlefield, attach it to target creature you control.Equipped creature gets +1/+...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Target creature you control deals damage equal to its power to target creature you don't control.
A healthy felidar is vo...
Set:
Zendikar Rising
Type:
Legendary Creature — Elemental
Rarity:
Rare
Cost:
{4}{R}{G}
When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for ...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Rare
Cost:
{1}{G}
Kicker {2}{G}Choose one. If this spell was kicked, choose any number instead.• Put two +1/+1 counters on target creature.• ...
Set:
Zendikar Rising
Type:
Legendary Creature — Elemental Boar
Rarity:
Rare
Cost:
{2}{G}{W}
When Yasharn enters the battlefield, search your library for a basic Forest card and a basic...
Set:
Zendikar Rising
Type:
Artifact — Equipment
Rarity:
Rare
Cost:
{2}{W}
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.Equipped creature ...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Uncommon
Cost:
{4}{B}{B}
Each opponent loses 4 life and you gain 4 life.
"Annihilation surrounds us. Our call is to embrace its ceaseless hun...
Set:
Zendikar Rising
Type:
Legendary Creature — Merfolk Rogue
Rarity:
Rare
Cost:
{3}{U}{B}
Flash{2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zare...
Set:
Zendikar Rising
Type:
Creature — Merfolk Wizard
Rarity:
Uncommon
Cost:
{4}{U}
Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.
...
Set:
Zendikar Rising
Type:
Creature — Human Cleric
Rarity:
Uncommon
Cost:
{2}{B}
When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.
Tabora...
Set:
Zendikar Rising
Type:
Creature — Elemental Dog
Rarity:
Common
Cost:
{R}
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end ...
Set:
Zendikar Rising
Type:
Creature — Snake
Rarity:
Rare
Cost:
{1}{G}
Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.
Its hood blossoms...
Set:
Zendikar Rising
Type:
Creature — Angel Warrior
Rarity:
Rare
Cost:
{2}{W}{W}
FlyingWhen Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from o...
Set:
Zendikar Rising
Type:
Land
Rarity:
Rare
{T}: Add {R}.
"The greatest danger on the path is a failure of nerve." —Enwor, Sea Gate Expeditionary House
Reverse Type:
Land
{T}: Ad...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '