Set:
Zendikar Rising
Type:
Creature — Human Rogue
Rarity:
Uncommon
Cost:
{1}{B}
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their ha...
Set:
Zendikar Rising
Type:
Legendary Creature — Angel Wizard
Rarity:
Rare
Cost:
{1}{W}{U}
FlyingAt the beginning of combat on your turn, if you have a full party, choose target nonland...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Rare
Cost:
{2}{R}
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
"My ancestors res...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Common
Cost:
{3}{B}
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in ...
Set:
Zendikar Rising
Type:
Artifact Creature — Gargoyle
Rarity:
Common
Cost:
{3}
Kicker {4} (You may pay an additional {4} as you cast this spell.)Flying, defenderIf Skyclave Sentinel ...
Set:
Zendikar Rising
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{3}{R}
When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker,...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{U}
Creatures your opponents control get -2/-0 until end of turn.
"All you minnows in the murk, come to my light." —Jejenar...
Set:
Zendikar Rising
Type:
Creature — Cat
Rarity:
Common
Cost:
{2}{G}
TrampleLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Sc...
Set:
Zendikar Rising
Type:
Creature — Crocodile
Rarity:
Common
Cost:
{2}{B}
When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control.
Death comes in many forms ...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Common
Cost:
{G}
Kicker {3} (You may pay an additional {3} as you cast this spell.)Search your library for a basic land card, reveal it, put ...
Set:
Zendikar Rising
Type:
Creature — Zombie Bat
Rarity:
Common
Cost:
{1}{B}
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)Flying, lifelinkIf Ghastly Gloomhun...
Set:
Zendikar Rising
Type:
Creature — Ooze
Rarity:
Rare
Cost:
{2}{G}
When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.Whenever Oran-Rief O...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '