Set:
Zendikar Rising
Type:
Creature — Shapeshifter Rogue
Rarity:
Rare
Cost:
{2}{U}
You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{W}
Target creature you control gains protection from the color of your choice until end of turn.
"It blocks the windswept ...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Uncommon
Cost:
{B}
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Counter target noncreature spell.
"The ancient kor were a clever bunch with a taste for nasty traps. Spikes, poison, fire...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, t...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{G}
Return target card from your graveyard to your hand.
"Always have a backup plan." —Doral, Bala Ged guide
Reverse Typ...
Set:
Zendikar Rising
Type:
Land
Rarity:
Rare
{T}: Add {W}.
"Why risk life and limb exploring the wilds? For this." —Yavotz, Sea Gate Expeditionary House
Reverse Type:
Land
{T}: Ad...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{R}
As an additional cost to cast this spell, sacrifice a creature.Kazuul's Fury deals damage equal to the sacrificed creat...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{R}{R}
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you ...
Set:
Zendikar Rising
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{1}{W}
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
"Rally to my l...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{W}
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
"Down bel...
Set:
Zendikar Rising
Type:
Land
Rarity:
Rare
{T}: Add {R}.
"Once you really trust the rope, you'll learn to sleep standing up." —Akiri, kor line-slinger
Reverse Type:
Land
{T}: Ad...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Destroy target artifact or enchantment.
"From legend it was forged, and to legend it returns."
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '