Set:
Zendikar Rising
Type:
Creature — Vampire Rogue
Rarity:
Common
Cost:
{5}{B}
When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end ...
Set:
Zendikar Rising
Type:
Creature — Plant Skeleton
Rarity:
Uncommon
Cost:
{B}{G}
Kicker {3} (You may pay an additional {3} as you cast this spell.)If Moss-Pit Skeleton was kicked, it...
Set:
Zendikar Rising
Type:
Creature — Human Warrior
Rarity:
Common
Cost:
{3}{R}
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)When Scorch Rider enters the bat...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Mythic
Cost:
{X}{R}{R}
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X...
Set:
Zendikar Rising
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{2}{U}
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)When Cunning Geysermage enters th...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Tap target creature.Draw a card.
Poke a drake in the right place and it becomes as docile as a pet. Poke it in the wrong ...
Set:
Zendikar Rising
Type:
Creature — Troll Warrior
Rarity:
Common
Cost:
{2}{G}
Some adventuring parties are made up of old friends, their common bonds bolstering them in the face of p...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
Kicker {5} (You may pay an additional {5} as you cast this spell.)Roil Eruption deals 3 damage to any target. If this spe...
Set:
Zendikar Rising
Type:
Legendary Creature — Serpent
Rarity:
Rare
Cost:
{X}{G}{U}
Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to...
Set:
Zendikar Rising
Type:
Creature — Minotaur Warrior
Rarity:
Uncommon
Cost:
{4}{R}{R}
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to...
Set:
Zendikar Rising
Type:
Creature — Human Warrior
Rarity:
Uncommon
Cost:
{2}{W}
Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactici...
Set:
Zendikar Rising
Type:
Creature — Squid
Rarity:
Common
Cost:
{1}{U}
DefenderLandfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this tur...
Set:
Zendikar Rising
Type:
Land
Rarity:
Uncommon
Base Camp enters the battlefield tapped.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrio...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Mythic
Cost:
{X}{B}{B}{B}
Return from your graveyard to the battlefield any number of target creature cards that each have a different conver...
Set:
Zendikar Rising
Type:
Creature — Elephant
Rarity:
Rare
Cost:
{1}{G}{G}
Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end o...
Set:
Zendikar Rising
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{3}{G}
Enchant landEnchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.When enchanted ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '