Set:
Strixhaven: School of Mages
Type:
Legendary Creature — Dwarf Cleric
Rarity:
Mythic
Cost:
{3}{R}{W}
Spirits you control get +1/+1 and have trample and haste.Whenever another nontok...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Common
Cost:
{R}{W}
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
"This must be the lost city of ...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Look at the top two cards of your library. Put any number of them into your graveyard and the rest back on to...
Set:
Strixhaven: School of Mages
Type:
Land
Rarity:
Common
Lorehold Campus enters the battlefield tapped.{T}: Add {R} or {W}.{4}, {T}: Scry 1.
Mage-students obsessed with the secrets of ...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spell...
Set:
Strixhaven: School of Mages
Type:
Creature — Kor Wizard
Rarity:
Uncommon
Cost:
{1}{W}
VigilanceWhenever Thunderous Orator attacks, it gains flying until end of turn if you control...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{W}
Star Pupil enters the battlefield with a +1/+1 counter on it.When Star Pupil dies, put its count...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Rare
Cost:
{X}{B}
Choose one —• Return target planeswalker card with mana value X or less from your graveyard to the bat...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{2}{W}
FlyingWhen Elite Spellbinder enters the battlefield, look at target opponent's hand. You may ex...
Set:
Strixhaven: School of Mages
Type:
Legendary Creature — Vampire Warlock
Rarity:
Rare
Cost:
{B}
Menace, lifelink If a nontoken creature an opponent controls would die, exile it inst...
Set:
Strixhaven: School of Mages
Type:
Legendary Creature — Elf Druid
Rarity:
Rare
Cost:
{2}{G}
{T}: Exile the top card of your library. If it's a land card, put it into your hand. Oth...
Set:
Strixhaven: School of Mages
Type:
Legendary Creature — Bird Cleric
Rarity:
Rare
Cost:
{1}{W}
Flying, vigilance {T}: Put a +1/+1 counter on each creature that entered the battlefie...
Set:
Strixhaven: School of Mages
Type:
Creature — Spirit Cleric
Rarity:
Rare
Cost:
{1}{R}{W}
Vigilance, trampleWhenever Venerable Warsinger deals combat damage to a player, you may ret...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Rare
Cost:
{1}{W}
Choose one —• Choose a nonland card name. Opponents can't cast spells with the chosen name until your ...
Set:
Strixhaven: School of Mages
Type:
Legendary Creature — Djinn Wizard
Rarity:
Rare
Cost:
{2}{U}
{T}: You may exile an instant or sorcery card from your hand and put three hone count...
Set:
Strixhaven: School of Mages
Type:
Creature — Merfolk Wizard
Rarity:
Rare
Cost:
{2}{U}{U}
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent cont...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '