Set:
Strixhaven: School of Mages
Type:
Creature — Human Shaman
Rarity:
Rare
Cost:
{1}{R}
Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a car...
Set:
Strixhaven: School of Mages
Type:
Creature — Treefolk Druid
Rarity:
Rare
Cost:
{2}{G}{G}
TrampleWhen Gnarled Professor enters the battlefield, learn. (You may reveal a Lesson card...
Set:
Strixhaven: School of Mages
Type:
Legendary Creature — Bird Advisor
Rarity:
Mythic
Cost:
{2}{W}
Flying{0}: You may cast target instant or sorcery card from your graveyard this tur...
Set:
Strixhaven: School of Mages
Type:
Land
Rarity:
Rare
{T}: Add {C}.{1}, {T}: Add one mana of any color.{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Rare
Cost:
{2}{U}
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponen...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{G}
You may pay {3}{G} rather than pay this spell's mana cost.Search your library for up to four basic land cards a...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Rare
Cost:
{G}{U}
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creat...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Rare
Cost:
{1}{G}{G}
Look at the top six cards of your library. You may reveal a creature card from among them and put i...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{U}
If X is 1, scry 1, then draw a card.If X is 2, you may choose a player. They return a creature they control to ...
Set:
Strixhaven: School of Mages
Type:
Creature — Cat Cleric
Rarity:
Rare
Cost:
{1}{W}
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+...
Set:
Strixhaven: School of Mages
Type:
Creature — Eye Bat
Rarity:
Uncommon
Cost:
{B}
FlyingWhen Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and p...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{U}{R}
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
The twins each re...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{U}
If X is 1, scry 1, then draw a card.If X is 2, you may choose a player. They return a creature they control to ...
Set:
Strixhaven: School of Mages
Type:
Creature — Djinn Wizard
Rarity:
Uncommon
Cost:
{1}{U}{U/R}{R}
FlyingWhenever Maelstrom Muse attacks, the next instant or sorcery spell you cast t...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Mythic
Cost:
{6}{U}{R}
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Cr...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Shaman
Rarity:
Rare
Cost:
{1}{R}
Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deal...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '