Set:
Strixhaven: School of Mages
Type:
Creature — Orc Wizard
Rarity:
Rare
Cost:
{U/R}{U/R}{U/R}{U/R}
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target cr...
Set:
Strixhaven: School of Mages
Type:
Artifact — Equipment
Rarity:
Rare
Cost:
{1}{B}
When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outsid...
Set:
Strixhaven: School of Mages
Type:
Creature — Rhino Druid
Rarity:
Uncommon
Cost:
{2}{G}{G}
ReachWhenever a creature you control with power equal to its toughness attacks, it gains ...
Set:
Strixhaven: School of Mages
Type:
Creature — Elf Druid
Rarity:
Uncommon
Cost:
{4}{G}
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on targ...
Set:
Strixhaven: School of Mages
Type:
Creature — Demon
Rarity:
Uncommon
Cost:
{1}{B}{B/G}{G}
At the beginning of your upkeep, sacrifice a creature.When you sacrifice Daemogoth Woe-Eat...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Common
Cost:
{3}{B}
Each player loses 2 life. You draw two cards.
Most students could barely endure Dean Embrose's scrutiny for a...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Uncommon
Cost:
{1}{U}
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue ...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{2}{U}
You may pay {2}{U} rather than pay this spell's mana cost.If the {2}{U} cost was paid, you draw three cards,...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Rare
Cost:
{1}{W}
Choose one —• Choose a nonland card name. Opponents can't cast spells with the chosen name until your ...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{R}{R}
You may pay {2}{R}{R} rather than pay this spell's mana cost.If the {2}{R}{R} cost was paid, an opponent dis...
Set:
Strixhaven: School of Mages
Type:
Creature — Phoenix
Rarity:
Rare
Cost:
{3}{R}
Flying, hasteWhen Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{W}{B}
As Silverquill Silencer enters the battlefield, choose a nonland card name.Whenever an opponent...
Set:
Strixhaven: School of Mages
Type:
Legendary Creature — Elder Dragon
Rarity:
Mythic
Cost:
{5}{B}{G}
FlyingAt the beginning of each upkeep, create a 1/1 black and green Pest creatur...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Rare
Cost:
{G}{U}
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creat...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{G/U}{G/U}{G/U}{G/U}
When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fract...
Set:
Strixhaven: School of Mages
Type:
Creature — Phoenix
Rarity:
Rare
Cost:
{3}{R}
Flying, hasteWhen Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a...
Set:
Strixhaven: School of Mages
Type:
Land
Rarity:
Rare
{T}: Add {C}.{2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it int...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '