Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Draw a card.Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or ...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{1}{W}
Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+...
Set:
Strixhaven: School of Mages
Type:
Creature — Djinn Wizard
Rarity:
Common
Cost:
{3}{U}
FlyingWard {2} (Whenever this creature becomes the target of a spell or ability an opponent c...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Common
Cost:
{3}
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
"Changing the equation...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Warlock
Rarity:
Uncommon
Cost:
{W}{B}
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{G}{U}
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three ca...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Druid
Rarity:
Rare
Cost:
{1}{G}
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragon...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Cleric
Rarity:
Uncommon
Cost:
{R}{W}
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spiri...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Common
Cost:
{1}{B/G}{B/G}
Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1...
Set:
Strixhaven: School of Mages
Type:
Creature — Kor Cleric
Rarity:
Uncommon
Cost:
{1}{W}
When Professor of Symbology enters the battlefield, learn. (You may reveal a Lesson card you ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '