Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Tap up to two target creatures.Learn. (You may reveal a Lesson card you own from outside the game and put it ...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Common
Cost:
{W}
Put a +1/+1 counter on target creature.Learn. (You may reveal a Lesson card you own from outside the game and pu...
Set:
Strixhaven: School of Mages
Type:
Land
Rarity:
Rare
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snar...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Rare
Cost:
{X}{B}
Choose one —• Return target planeswalker card with mana value X or less from your graveyard to the bat...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Rare
Cost:
{B}{G}
Choose two —• Target player mills three cards, then you return a land card from your graveyard to your hand.• D...
Set:
Strixhaven: School of Mages
Type:
Legendary Planeswalker — Liliana
Rarity:
Mythic
Cost:
{4}{B}{B}
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent ...
Set:
Strixhaven: School of Mages
Type:
Legendary Creature — Elder Dragon
Rarity:
Mythic
Cost:
{3}{W}{B}
Flying, double strikeAt the beginning of combat on your turn, you may choose two...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Common
Cost:
{5}
Exile target nonland permanent. Its controller draws a card.
"I've never seen a student fail quite so s...
Set:
Strixhaven: School of Mages
Type:
Legendary Creature — Elf Druid
Rarity:
Rare
Cost:
{2}{G}
{T}: Exile the top card of your library. If it's a land card, put it into your hand. Oth...
Set:
Strixhaven: School of Mages
Type:
Legendary Creature — Vampire Warlock
Rarity:
Rare
Cost:
{B}
Menace, lifelink If a nontoken creature an opponent controls would die, exile it inst...
Set:
Strixhaven: School of Mages
Type:
Legendary Creature — Orc Shaman
Rarity:
Rare
Cost:
{1}{R}
{T}, Discard a card: Draw a card. {4}{R}, {T}: Reveal cards from the top of your librar...
Set:
Strixhaven: School of Mages
Type:
Legendary Creature — Djinn Wizard
Rarity:
Rare
Cost:
{2}{U}
{T}: You may exile an instant or sorcery card from your hand and put three hone count...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Rare
Cost:
{B}{G}
Choose two —• Target player mills three cards, then you return a land card from your graveyard to your hand.• D...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{W}{B}
Choose two —• Target creature gets +3/+3 and gains flying until end of turn.• Return target creature card wi...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{W}{B}
Choose two —• Target creature gets +3/+3 and gains flying until end of turn.• Return target creature card wi...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Rare
Cost:
{3}{R}{W}
Choose two —• Create a 3/2 red and white Spirit creature token.• Creatures you control get +1/+0 and gain in...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Uncommon
Cost:
{G}{U}
Choose one —• Target creature you control fights target creature you don't control. (Each deals damage equa...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '