Set:
Strixhaven: School of Mages
Type:
Land
Rarity:
Common
Quandrix Campus enters the battlefield tapped.{T}: Add {G} or {U}.{4}, {T}: Scry 1.
Mage-students who see beauty in patterns an...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Target creature gets +2/+0 and gains first strike until end of turn.Create a Treasure token. (It's an artifac...
Set:
Strixhaven: School of Mages
Type:
Creature — Avatar
Rarity:
Rare
Cost:
{5}
Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy th...
Set:
Strixhaven: School of Mages
Type:
Creature — Troll Druid
Rarity:
Rare
Cost:
{1}{G}{G}
TrampleAs long as you control eight or more lands, Augmenter Pugilist gets +5/+5.
"Hold still...
Set:
Strixhaven: School of Mages
Type:
Creature — Cat Cleric
Rarity:
Rare
Cost:
{1}{W}
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Common
Cost:
{U/R}{U/R}
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets f...
Set:
Strixhaven: School of Mages
Type:
Land
Rarity:
Common
Archway Commons enters the battlefield tapped.When Archway Commons enters the battlefield, sacrifice it unless you pay {1}.{T}:...
Set:
Strixhaven: School of Mages
Type:
Creature — Beast
Rarity:
Uncommon
Cost:
{2}{U}
{T}: Untap another target permanent you control.{T}: Tap target permanent. Activate only if you co...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{U}{R}
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each...
Set:
Strixhaven: School of Mages
Type:
Creature — Avatar
Rarity:
Rare
Cost:
{5}
Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy th...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Shaman
Rarity:
Rare
Cost:
{1}{R}
Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deal...
Set:
Strixhaven: School of Mages
Type:
Legendary Artifact Creature — Construct
Rarity:
Rare
Cost:
{3}
You can't cast permanent spells.{4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your ...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{2}{W}
FlyingWhen Elite Spellbinder enters the battlefield, look at target opponent's hand. You may ex...
Set:
Strixhaven: School of Mages
Type:
Land
Rarity:
Rare
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Sn...
Set:
Strixhaven: School of Mages
Type:
Legendary Creature — Orc Shaman
Rarity:
Rare
Cost:
{1}{R}
{T}, Discard a card: Draw a card. {4}{R}, {T}: Reveal cards from the top of your librar...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{R/W}{R/W}{R/W}{R/W}
Attacking creatures you control have double strike.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '