Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Rare
Cost:
{3}{R}{W}
Choose two —• Create a 3/2 red and white Spirit creature token.• Creatures you control get +1/+0 and gain in...
Set:
Strixhaven: School of Mages
Type:
Legendary Planeswalker — Kasmina
Rarity:
Mythic
Cost:
{1}{G}{U}
Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma ...
Set:
Strixhaven: School of Mages
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{W}
When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{W}{W}
You and target opponent each draw three cards.
Strixhaven's five colleges encourage natural rivalries am...
Set:
Strixhaven: School of Mages
Type:
Creature — Plant Dog
Rarity:
Common
Cost:
{1}{G}
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
"Groffs are great for...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Mythic
Cost:
{G}{G}{G}{U}{U}{U}
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the nu...
Set:
Strixhaven: School of Mages
Type:
Creature — Vampire Warlock
Rarity:
Rare
Cost:
{2}{B}
When Callous Bloodmage enters the battlefield, choose one —• Create a 1/1 black and green Pe...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{W}
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may c...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Common
Cost:
{2}{G}{U}
Draw two cards. You may put a land card from your hand onto the battlefield.
"At first, the equations were...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Rare
Cost:
{B}{G}
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser ...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{2}{W}
Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn.
He off...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Uncommon
Cost:
{B}{G}
As an additional cost to cast this spell, sacrifice a creature.Create X 1/1 black and green Pest creature t...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Shaman
Rarity:
Rare
Cost:
{1}{R}
Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a car...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Uncommon
Cost:
{R}
Target creature blocks this turn if able. You may have it gain reach until end of turn.Learn. (You may reveal ...
Set:
Strixhaven: School of Mages
Type:
Legendary Creature — Fox
Rarity:
Mythic
Cost:
{1}{W}{W}
Whenever an opponent attacks one or more planeswalker you control, put a loyalty counter ...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Mythic
Cost:
{X}{W}{B}
Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all no...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '