Set:
Strixhaven: School of Mages
Type:
Land
Rarity:
Rare
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl e...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{U}{U}
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Some emeritu...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Mythic
Cost:
{7}
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature to...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}{G}
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this w...
Set:
Strixhaven: School of Mages
Type:
Sorcery — Lesson
Rarity:
Rare
Cost:
{1}{G}{G}
Look at the top six cards of your library. You may reveal a creature card from among them and put i...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Warlock
Rarity:
Rare
Cost:
{2}{B}
MenaceWard—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opp...
Set:
Strixhaven: School of Mages
Type:
Creature — Spirit Cleric
Rarity:
Rare
Cost:
{1}{W}
FlyingWhenever a permanent entering the battlefield causes a triggered ability to trigger, cou...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Warlock
Rarity:
Rare
Cost:
{2}{B}{B}
{T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an i...
Set:
Strixhaven: School of Mages
Type:
Creature — Vampire Warlock
Rarity:
Rare
Cost:
{2}{B}
When Callous Bloodmage enters the battlefield, choose one —• Create a 1/1 black and green Pe...
Set:
Strixhaven: School of Mages
Type:
Artifact
Rarity:
Rare
Cost:
{3}
{T}: Add {C}. Put a point counter on Strixhaven Stadium.Whenever a creature deals combat damage to you, remove a ...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Mythic
Cost:
{1}{B}{B}{B}{G}{G}{G}
Exchange your hand and graveyard.Exile Harness Infinity.
"As I stepped into the star arch, it ...
Set:
Strixhaven: School of Mages
Type:
Legendary Creature — Fox
Rarity:
Mythic
Cost:
{1}{W}{W}
Whenever an opponent attacks one or more planeswalker you control, put a loyalty counter ...
Set:
Strixhaven: School of Mages
Type:
Creature — Dwarf Cleric
Rarity:
Rare
Cost:
{2}{R}{W}
Instant and sorcery spells you control have lifelink.At the beginning of your upkeep, exile ...
Set:
Strixhaven: School of Mages
Type:
Creature — Spirit Cleric
Rarity:
Rare
Cost:
{1}{W}
FlyingWhenever a permanent entering the battlefield causes a triggered ability to trigger, cou...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{U}{U}
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Set:
Strixhaven: School of Mages
Type:
Land
Rarity:
Rare
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snar...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '