Set:
Shadows over Innistrad
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{W}{W}
Nontoken creatures you control get +1/+1 and have vigilance.
"We pray to Avacyn on high. On snow-white wings ...
Set:
Shadows over Innistrad
Type:
Enchantment
Rarity:
Common
Cost:
{1}{R}
{1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R}.
"To be honest, I'm not quite sure what's going to ha...
Set:
Shadows over Innistrad
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{1}{W}
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia C...
Set:
Shadows over Innistrad
Type:
Creature — Human Cleric
Rarity:
Uncommon
Cost:
{2}{W}
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1...
Set:
Shadows over Innistrad
Type:
Legendary Creature — Vampire Knight
Rarity:
Mythic
Cost:
{1}{B}{R}
FlyingWhenever another creature enters the battlefield under your control, you may ...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Uncommon
Cost:
{5}{U}
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
"Dear broth...
Set:
Shadows over Innistrad
Type:
Creature — Vampire
Rarity:
Uncommon
Cost:
{3}{R}{R}
HasteMadness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its...
Set:
Shadows over Innistrad
Type:
Creature — Spirit Knight
Rarity:
Rare
Cost:
{5}{W}{W}
FlyingWhenever another Spirit enters the battlefield under your control, you gain 2 life.{3}{W}:...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Common
Cost:
{2}{U}
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your ha...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{R}
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end ...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Mythic
Cost:
{4}{G}{G}
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{W}
Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature...
Set:
Shadows over Innistrad
Type:
Creature — Spirit
Rarity:
Uncommon
Cost:
{1}{U}
FlyingWhenever you investigate for the first time each turn, investigate an additional time.
"When all...
Set:
Shadows over Innistrad
Type:
Instant
Rarity:
Rare
Cost:
{X}{U}
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those p...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{B}{B}
All creatures get -2/-2 until end of turn.Madness {2}{B} (If you discard this card, discard it into exile. Wh...
Set:
Shadows over Innistrad
Type:
Creature — Fox
Rarity:
Common
Cost:
{1}{W}
On expeditions through Ashmouth, the hunters of Devilthorn Lodge rely on the cleverness of foxes to counter...
Set:
Shadows over Innistrad
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{U}
Whenever you cast an instant or sorcery spell, investigate. (Create a colorless Clue artifact token with "{2...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '