Set:
Shadows over Innistrad
Type:
Land
Rarity:
Rare
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters t...
Set:
Shadows over Innistrad
Type:
Artifact
Rarity:
Rare
Cost:
{2}
{1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with mana value equal ...
Set:
Shadows over Innistrad
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{G}
At the beginning of your upkeep, you may mill two cards.Whenever one or more land cards are put into your gr...
Set:
Shadows over Innistrad
Type:
Creature — Zombie
Rarity:
Rare
Cost:
{1}{U}{B}
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your ...
Set:
Shadows over Innistrad
Type:
Creature — Vampire
Rarity:
Common
Cost:
{4}{B}
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness c...
Set:
Shadows over Innistrad
Type:
Land
Rarity:
Rare
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins ent...
Set:
Shadows over Innistrad
Type:
Creature — Horror
Rarity:
Rare
Cost:
{1}{U}
DefenderThing in the Ice enters the battlefield with four ice counters on it.Whenever you cast an instant ...
Set:
Shadows over Innistrad
Type:
Creature — Zombie Horror
Rarity:
Rare
Cost:
{3}{U}
Skulk (This creature can't be blocked by creatures with greater power.)At the beginning of your upk...
Set:
Shadows over Innistrad
Type:
Land
Rarity:
Rare
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the bat...
Set:
Shadows over Innistrad
Type:
Creature — Angel
Rarity:
Rare
Cost:
{4}{R}{R}
FlyingWhenever a source an opponent controls deals damage to you or a permanent you control, you may hav...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Mythic
Cost:
{5}{B}{B}
Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
There is power i...
Set:
Shadows over Innistrad
Type:
Legendary Artifact
Rarity:
Rare
Cost:
{5}
At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice t...
Set:
Shadows over Innistrad
Type:
Creature — Human Scout Werewolf
Rarity:
Uncommon
Cost:
{1}{R}{R}
At the beginning of each upkeep, if no spells were cast last turn, transform Breaknec...
Set:
Shadows over Innistrad
Type:
Creature — Slug Horror
Rarity:
Uncommon
Cost:
{5}{B}
Menace (This creature can't be blocked except by two or more creatures.)Whenever Morkrut Necropod...
Set:
Shadows over Innistrad
Type:
Creature — Zombie Horror
Rarity:
Mythic
Cost:
{3}{U}{U}
FlyingGeralf's Masterpiece gets -1/-1 for each card in your hand.{3}{U}, Discard three cards: ...
Set:
Shadows over Innistrad
Type:
Creature — Human Scout
Rarity:
Rare
Cost:
{2}{G}
Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue arti...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '