Set:
Shadows over Innistrad
Type:
Instant
Rarity:
Rare
Cost:
{2}{W}
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control ...
Set:
Shadows over Innistrad
Type:
Creature — Human Werewolf
Rarity:
Uncommon
Cost:
{2}{G}
Whenever an opponent casts a spell during your turn, draw a card.At the beginning of each upke...
Set:
Shadows over Innistrad
Type:
Creature — Spider
Rarity:
Common
Cost:
{4}{G}
Reach (This creature can block creatures with flying.)Watcher in the Web can block an additional seven c...
Set:
Shadows over Innistrad
Type:
Creature — Vampire
Rarity:
Uncommon
Cost:
{1}{B}
Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.
Among vampir...
Set:
Shadows over Innistrad
Type:
Creature — Devil
Rarity:
Rare
Cost:
{2}{R}
MenaceAt the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put t...
Set:
Shadows over Innistrad
Type:
Land
Rarity:
Rare
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlef...
Set:
Shadows over Innistrad
Type:
Creature — Human Rogue
Rarity:
Uncommon
Cost:
{1}{G}
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.Delirium — ...
Set:
Shadows over Innistrad
Type:
Creature — Vampire Wizard
Rarity:
Common
Cost:
{1}{R}
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
New...
Set:
Shadows over Innistrad
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Tap up to two target creatures.Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this arti...
Set:
Shadows over Innistrad
Type:
Creature — Human Shaman Werewolf
Rarity:
Rare
Cost:
{4}{G}
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your ha...
Set:
Shadows over Innistrad
Type:
Creature — Zombie Giant
Rarity:
Rare
Cost:
{2}{B}
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your gra...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '