Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{R}
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Common
Cost:
{W}
You gain 5 life.
"There was a time when the purpose of the church was to heal and protect. I would see that time retu...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Common
Cost:
{B}
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
Lost loved on...
Set:
Shadows over Innistrad
Type:
Creature — Ox
Rarity:
Common
Cost:
{3}{W}
Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among c...
Set:
Shadows over Innistrad
Type:
Creature — Human Druid
Rarity:
Rare
Cost:
{1}{G}
{T}: Add {B} or {G}.Delirium — Deathcap Cultivator has deathtouch as long as there are four or more c...
Set:
Shadows over Innistrad
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{3}{G}
Enchant creatureEnchanted creature gets +3/+3.As long as enchanted creature is a Human, it has trample....
Set:
Shadows over Innistrad
Type:
Creature — Wolf
Rarity:
Common
Cost:
{1}{G}
{5}{G}: Quilled Wolf gets +4/+4 until end of turn.
"I know a ranger that thought to make a cloak of its hi...
Set:
Shadows over Innistrad
Type:
Creature — Zombie Horror
Rarity:
Uncommon
Cost:
{3}{U}
Flying{1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{W}
Exile target creature and all other creatures its controller controls with the same name as that creature. That play...
Set:
Shadows over Innistrad
Type:
Creature — Turtle
Rarity:
Common
Cost:
{5}{U}
Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
Nephalia is home to ma...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '