Set:
Shadows over Innistrad
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{R}
Attacking creatures you control have first strike.Whenever a Vampire you control deals combat damage to a pl...
Set:
Shadows over Innistrad
Type:
Land
Rarity:
Uncommon
Highland Lake enters the battlefield tapped.{T}: Add {U} or {R}.
With the fate of Innistrad uncertain, some seek solace in remote ...
Set:
Shadows over Innistrad
Type:
Creature — Vampire Berserker
Rarity:
Rare
Cost:
{R}
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is ...
Set:
Shadows over Innistrad
Type:
Creature — Human Rogue Werewolf
Rarity:
Rare
Cost:
{2}{R}
HasteAt the beginning of each upkeep, if no spells were cast last turn, transform Geier Reac...
Set:
Shadows over Innistrad
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{B}
{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each...
Set:
Shadows over Innistrad
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{U}{R}
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has ...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Uncommon
Cost:
{X}{B}
Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
"Days ago, you...
Set:
Shadows over Innistrad
Type:
Creature — Human Cleric
Rarity:
Uncommon
Cost:
{3}{W}
Lifelink{2}{W}, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creatu...
Set:
Shadows over Innistrad
Type:
Creature — Zombie Rat
Rarity:
Common
Cost:
{1}{B}
Skulk (This creature can't be blocked by creatures with greater power.)Deathtouch (Any amount of dam...
Set:
Shadows over Innistrad
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{G}
Creatures you control have "{T}: Add one mana of any color."
The chant was incomprehensible, but its power was u...
Set:
Shadows over Innistrad
Type:
Legendary Planeswalker — Jace
Rarity:
Mythic
Cost:
{3}{U}{U}
+1: Scry 1, then draw a card.−2: Return target creature to its owner's hand.−8: You get a...
Set:
Shadows over Innistrad
Type:
Artifact
Rarity:
Rare
Cost:
{2}
Corrupted Grafstone enters the battlefield tapped.{T}: Choose a color of a card in your graveyard. Add one mana of tha...
Set:
Shadows over Innistrad
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{U}
Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a colorless ...
Set:
Shadows over Innistrad
Type:
Creature — Human Cleric
Rarity:
Uncommon
Cost:
{3}{W}
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
"We come...
Set:
Shadows over Innistrad
Type:
Creature — Ooze
Rarity:
Rare
Cost:
{2}{G}
Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your gravey...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Common
Cost:
{2}{G}
Destroy target artifact or enchantment.Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '