Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{5}{W}
Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
"Some cannot be s...
Set:
Return to Ravnica
Type:
Sorcery
Rarity:
Common
Cost:
{W}{U}
Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
"And would you care...
Set:
Return to Ravnica
Type:
Legendary Planeswalker — Jace
Rarity:
Mythic
Cost:
{2}{U}{U}
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 unti...
Set:
Return to Ravnica
Type:
Sorcery
Rarity:
Common
Cost:
{3}{R}
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains hast...
Set:
Return to Ravnica
Type:
Creature — Weird
Rarity:
Uncommon
Cost:
{U/R}
Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.
Azor...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{B}
Destroy target monocolored creature.
"Let him be an example to others who would default on their debts to us." —"The ...
Set:
Return to Ravnica
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{U/R}
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won'...
Set:
Return to Ravnica
Type:
Sorcery
Rarity:
Uncommon
Cost:
{G}{W}
Create a 3/3 green Centaur creature token.
Centaurs are sent to evangelize in Gruul territories where words of war sp...
Set:
Return to Ravnica
Type:
Creature — Imp
Rarity:
Rare
Cost:
{4}{R}{R}
FlyingUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as l...
Set:
Return to Ravnica
Type:
Creature — Beast
Rarity:
Common
Cost:
{3}{G}
Reach (This creature can block creatures with flying.)
It chases its airborne prey relentlessly, heedless to w...
Set:
Return to Ravnica
Type:
Creature — Giant Soldier
Rarity:
Common
Cost:
{3}{W}
Armory Guard has vigilance as long as you control a Gate.
The Dimir agents watched from the shadows. "...
Set:
Return to Ravnica
Type:
Creature — Elk
Rarity:
Common
Cost:
{6}{G}
"When the spires have burned and the cobblestones are dust, he will take his rightful place as king of the wilds...
Set:
Return to Ravnica
Type:
Creature — Archon
Rarity:
Rare
Cost:
{5}{W}{U}
FlyingWhenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents ...
Set:
Return to Ravnica
Type:
Creature — Viashino Rogue
Rarity:
Common
Cost:
{2}{R}
When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.
"You ...
Set:
Return to Ravnica
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}{R}
This spell can't be countered.Choose a nonland card name. Search target opponent's graveyard, hand, and library for an...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{3}{W}
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token yo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '