Set:
Return to Ravnica
Type:
Creature — Dragon
Rarity:
Rare
Cost:
{3}{U}{R}
Flying, hasteYou may cast sorcery spells as though they had flash. (You may cast them any time you could cas...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
Destroy target creature with flying. You gain 2 life.
In the towering trees of the Samok Stand and the predators that g...
Set:
Return to Ravnica
Type:
Creature — Human Shaman
Rarity:
Uncommon
Cost:
{B}{R}
{B}{R}: Target blocking creature gets -1/-1 until end of turn.{B}{R}: Target player who lost life thi...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{U}
Target creature you don't control gets -4/-0 until end of turn.Overload {2}{U} (You may cast this spell for its overload c...
Set:
Return to Ravnica
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{R}{R}
Create four 1/1 red Goblin creature tokens.
You don't so much hire goblins as put ideas in their heads.
Set:
Return to Ravnica
Type:
Sorcery
Rarity:
Uncommon
Cost:
{U}{R}
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.Overload {3}{U}{R} (You may c...
Set:
Return to Ravnica
Type:
Creature — Insect
Rarity:
Common
Cost:
{1}{G}
Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this ca...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{3}{U}
Target player draws two cards.
"Day 31: I finally succeeded in my time reversal experiment! "Day 30: I might have a pro...
Set:
Return to Ravnica
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{B}
Enchant creatureEnchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."
"Yo...
Set:
Return to Ravnica
Type:
Creature — Human Knight
Rarity:
Common
Cost:
{2}{W}{U}
Flash (You may cast this spell any time you could cast an instant.)Vigilance
"You think no one is wa...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{U}{R}
Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.Overload {3}{U}{R} (You ma...
Set:
Return to Ravnica
Type:
Creature — Plant Zombie
Rarity:
Uncommon
Cost:
{B/G}
Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this c...
Set:
Return to Ravnica
Type:
Creature — Nightmare Horse
Rarity:
Rare
Cost:
{4}{B}{R}
First strike, hasteUnleash (You may have this creature enter the battlefield with a +1/+1 counter o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '