Set:
Return to Ravnica
Type:
Instant
Rarity:
Uncommon
Cost:
{B}{G}
Choose one —• All creatures get -1/-1 until end of turn.• Destroy target enchantment.• Regenerate each creature you c...
Set:
Return to Ravnica
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls ...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{U}
Counter target instant spell.
"Civilization will subsume us unless we overwhelm it instead." —Speaker Zegana
Set:
Return to Ravnica
Type:
Creature — Goblin Shaman
Rarity:
Uncommon
Cost:
{2}{R}
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
He wants...
Set:
Return to Ravnica
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{W}
Enchant creatureEnchanted creature gets +1/+1 for each enchantment you control and has first strike.
Metal is s...
Set:
Return to Ravnica
Type:
Creature — Plant
Rarity:
Common
Cost:
{1}{G}
DefenderWhen Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a G...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{U}
Target creature you control gets +0/+1 and gains hexproof until end of turn.Overload {1}{U} (You may cast this spell for i...
Set:
Return to Ravnica
Type:
Creature — Human Druid
Rarity:
Common
Cost:
{2}{G}
Defender{T}: Add X mana in any combination of colors, where X is the number of creatures with defender y...
Set:
Return to Ravnica
Type:
Land — Gate
Rarity:
Common
Izzet Guildgate enters the battlefield tapped.{T}: Add {U} or {R}.
Enter those with the vision to create and the daring to release...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{B}{G}
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the ...
Set:
Return to Ravnica
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{G/W}{G/W}
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
"We...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{2}{W}
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a ...
Set:
Return to Ravnica
Type:
Enchantment
Rarity:
Uncommon
Cost:
{4}{W}
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatu...
Set:
Return to Ravnica
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}{G}
Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your grave...
Set:
Return to Ravnica
Type:
Land — Gate
Rarity:
Common
Golgari Guildgate enters the battlefield tapped.{T}: Add {B} or {G}.
Enter those who are starving and sick. You are welcome among ...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature t...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{R}
Electrickery deals 1 damage to target creature you don't control.Overload {1}{R} (You may cast this spell for its overload...
Set:
Return to Ravnica
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{G}{G}{W}
Creatures you control get +3/+3.
Senators of Azorius often hired agents to spy on the Selesnya. They were told ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '