Set:
Return to Ravnica
Type:
Creature — Minotaur Berserker
Rarity:
Uncommon
Cost:
{6}{R}
First strike, haste
The smelting district is home to many who see the guilds as not for them.
...
Set:
Return to Ravnica
Type:
Enchantment
Rarity:
Uncommon
Cost:
{B}
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
A gargo...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{U}{R}
Draw four cards, then discard two cards.
"If this is thinking, I don't know what I was doing before."
Set:
Return to Ravnica
Type:
Legendary Creature — Dragon Wizard
Rarity:
Mythic
Cost:
{2}{U}{U}{R}{R}
FlyingWhenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a car...
Set:
Return to Ravnica
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{G}
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Raked by ve...
Set:
Return to Ravnica
Type:
Creature — Fungus
Rarity:
Rare
Cost:
{2}{B}{G}
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put...
Set:
Return to Ravnica
Type:
Creature — Ogre Rogue
Rarity:
Common
Cost:
{3}{B}
DefenderOgre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.
It t...
Set:
Return to Ravnica
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{T}: Target player mills a card. (They put the top card of their library into their graveyard.){5}, {T}, Sacrifice Code...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Uncommon
Cost:
{G}{W}
Choose one —• Target creature gets +2/+2 and gains trample until end of turn.• Exile target creature with power 5 or ...
Set:
Return to Ravnica
Type:
Enchantment
Rarity:
Rare
Cost:
{5}{U}
At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own n...
Set:
Return to Ravnica
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{U}{R}
{1}{U}{R}: Draw a card, then discard a card.{2}{U}{R}: Copy target instant or sorcery spell you contr...
Set:
Return to Ravnica
Type:
Land — Gate
Rarity:
Common
Azorius Guildgate enters the battlefield tapped.{T}: Add {W} or {U}.
Enter the Senate, the seat of justice and the foundation of R...
Set:
Return to Ravnica
Type:
Creature — Horror
Rarity:
Rare
Cost:
{1}{B/R}{B/R}
TrampleCryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lo...
Set:
Return to Ravnica
Type:
Land — Swamp Mountain
Rarity:
Rare
({T}: Add {B} or {R}.)As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield t...
Set:
Return to Ravnica
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
{T}: Add {U} or {R}.{U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.Whe...
Set:
Return to Ravnica
Type:
Creature — Demon
Rarity:
Rare
Cost:
{2}{B}{B}
FlyingAt the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecrati...
Set:
Return to Ravnica
Type:
Creature — Goblin Wizard
Rarity:
Common
Cost:
{U}{R}
Instant and sorcery spells you cast cost {1} less to cast.
When asked how much power is required, Izze...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '