Set:
Return to Ravnica
Type:
Enchantment
Rarity:
Rare
Cost:
{5}{B}{B}
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/...
Set:
Return to Ravnica
Type:
Land — Gate
Rarity:
Common
Selesnya Guildgate enters the battlefield tapped.{T}: Add {G} or {W}.
Enter and rejoice! The Conclave stands united, open to one a...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{R}
Target creature you control gets +2/+0 until end of turn.Overload {2}{R} (You may cast this spell for its overload cost. I...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Uncommon
Cost:
{U}
Tap target creature you don't control.Overload {3}{U} (You may cast this spell for its overload cost. If you do, change ...
Set:
Return to Ravnica
Type:
Land — Plains Island
Rarity:
Rare
({T}: Add {W} or {U}.)As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefi...
Set:
Return to Ravnica
Type:
Legendary Creature — Dryad
Rarity:
Mythic
Cost:
{G}{G}{W}{W}
Whenever another creature enters the battlefield under your control, you gain life equal to th...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Rare
Cost:
{5}{U}{R}
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this proc...
Set:
Return to Ravnica
Type:
Creature — Illusion Wall
Rarity:
Uncommon
Cost:
{2}{U}
Defender, flying
As whispers and rumors increased, so did the demand for fail-safe barriers.
Set:
Return to Ravnica
Type:
Creature — Faerie Rogue
Rarity:
Uncommon
Cost:
{U}
FlyingWhen Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you c...
Set:
Return to Ravnica
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{W}{W}
First strikeWhenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creatu...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Mythic
Cost:
{X}{W}{U}{U}
You gain X life and draw X cards.
"Let the knowledge of absolute law inspire you to live a life of absolute order...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Rare
Cost:
{1}{U}
Return target nonland permanent you don't control to its owner's hand.Overload {6}{U} (You may cast this spell for its ov...
Set:
Return to Ravnica
Type:
Land — Gate
Rarity:
Common
Rakdos Guildgate enters the battlefield tapped.{T}: Add {B} or {R}.
Enter and indulge your darkest fantasies, for you may never pa...
Set:
Return to Ravnica
Type:
Enchantment
Rarity:
Rare
Cost:
{4}{B}{R}
Players can't gain life.At the beginning of each player's upkeep, that player loses half their life, rounded up.
"...
Set:
Return to Ravnica
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{R}
Mizzium Mortars deals 4 damage to target creature you don't control.Overload {3}{R}{R}{R} (You may cast this spell for it...
Set:
Return to Ravnica
Type:
Creature — Angel
Rarity:
Mythic
Cost:
{4}{W}{W}{W}
FlyingWhen Angel of Serenity enters the battlefield, you may exile up to three other target creatures fr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '