Set:
Mercadian Masques
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{G}
Enchant creatureWhenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
"Y...
Set:
Mercadian Masques
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{2}{R}
When Ceremonial Guard attacks or blocks, destroy it at end of combat.
"These guards are the most disci...
Set:
Mercadian Masques
Type:
Creature — Human Pirate
Rarity:
Uncommon
Cost:
{3}{U}
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2...
Set:
Mercadian Masques
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{G}
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it t...
Set:
Mercadian Masques
Type:
Creature — Zombie
Rarity:
Common
Cost:
{2}{B}
Pay 2 life: Regenerate Deepwood Ghoul.
They feed on the living to stay undead.
Set:
Mercadian Masques
Type:
Sorcery
Rarity:
Common
Cost:
{2}{R}
Destroy target land.
The return of Ramos was foretold by devastating natural disasters and unnatural storms.
Set:
Mercadian Masques
Type:
Enchantment
Rarity:
Common
Cost:
{2}{R}
Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker.
"Does it burn,...
Set:
Mercadian Masques
Type:
Creature — Human Spellshaper
Rarity:
Common
Cost:
{R}
{R}, {T}, Discard a card: Kris Mage deals 1 damage to any target.
Her blade draws blood without ever ...
Set:
Mercadian Masques
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{3}, {T}: Target creature gains first strike until end of turn.
"The only way to get Mercadians to fight on the front l...
Set:
Mercadian Masques
Type:
Creature — Merfolk
Rarity:
Common
Cost:
{1}{U}
{U}: Return Darting Merfolk to its owner's hand.
You might as well try to catch water with a net.
Set:
Mercadian Masques
Type:
Creature — Human Spellshaper
Rarity:
Rare
Cost:
{W}
{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this tur...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '