Set:
Mercadian Masques
Type:
Creature — Griffin
Rarity:
Uncommon
Cost:
{3}{W}
FlyingWhen Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment ca...
Set:
Mercadian Masques
Type:
Instant
Rarity:
Common
Cost:
{B}
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Starke knew t...
Set:
Mercadian Masques
Type:
Creature — Human Soldier
Rarity:
Uncommon
Cost:
{2}{W}
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this t...
Set:
Mercadian Masques
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{W}{W}
As Story Circle enters the battlefield, choose a color.{W}: The next time a source of your choice of the chose...
Set:
Mercadian Masques
Type:
Enchantment
Rarity:
Uncommon
Cost:
{4}{B}
Whenever a player casts a green or white spell, that player discards a card.
"Do you want to be alive or whole?" ...
Set:
Mercadian Masques
Type:
Creature — Drake
Rarity:
Common
Cost:
{2}{U}
Flying{U}: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn.
There is beauty in the ...
Set:
Mercadian Masques
Type:
Creature — Human Rebel
Rarity:
Common
Cost:
{W}{W}
Vigilance (Attacking doesn't cause this creature to tap.)
The Mercadians were prepared for the guard, bu...
Set:
Mercadian Masques
Type:
Creature — Merfolk
Rarity:
Common
Cost:
{2}{U}
When Saprazzan Raider becomes blocked, return it to its owner's hand.
Some quick dagger work and then back t...
Set:
Mercadian Masques
Type:
Artifact
Rarity:
Rare
Cost:
{3}
At the beginning of your upkeep, you may exile the top card of your library face down.{5}, Discard your hand, Sacrifice Kyr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '