Set:
Mercadian Masques
Type:
Land
Rarity:
Common
Sandstone Needle enters the battlefield tapped with two depletion counters on it.{T}, Remove a depletion counter from Sandstone Needle: A...
Set:
Mercadian Masques
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{G}
Enchant creatureEnchanted creature gets +2/+2 for each other enchantment on the battlefield.
The masks, like...
Set:
Mercadian Masques
Type:
Land
Rarity:
Common
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.{T}, Remove a depletion counter from Saprazzan Skerry: A...
Set:
Mercadian Masques
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{U}
Enchant creatureShroud (A permanent with shroud can't be the target of spells or abilities.)Enchanted creatu...
Set:
Mercadian Masques
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost.Search your library ...
Set:
Mercadian Masques
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.Target creature g...
Set:
Mercadian Masques
Type:
Land
Rarity:
Common
Remote Farm enters the battlefield tapped with two depletion counters on it.{T}, Remove a depletion counter from Remote Farm: Add {W}{W}....
Set:
Mercadian Masques
Type:
Instant
Rarity:
Common
Cost:
{3}{W}
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.Creatures ...
Set:
Mercadian Masques
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{R}
{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control...
Set:
Mercadian Masques
Type:
Instant
Rarity:
Common
Cost:
{B}
Add {B}{B}{B}.
"Eye of twilight, give us sight. Take our offer, give us might. Make our power tears of night."
Set:
Mercadian Masques
Type:
Instant
Rarity:
Common
Cost:
{U}
Draw three cards, then put two cards from your hand on top of your library in any order.
"I see more than others do becaus...
Set:
Mercadian Masques
Type:
Creature — Faerie
Rarity:
Common
Cost:
{U}
Flying (This creature can't be blocked except by creatures with flying or reach.)Cloud Sprite can block only cre...
Set:
Mercadian Masques
Type:
Creature — Elemental
Rarity:
Common
Cost:
{4}{G}
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that...
Set:
Mercadian Masques
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{U}
{1}: Return target land you control to its owner's hand.{1}, Discard a land card: Draw a card.
Like the price of good...
Set:
Mercadian Masques
Type:
Creature — Insect
Rarity:
Uncommon
Cost:
{3}{G}
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
They stay o...
Set:
Mercadian Masques
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{U}
{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they contr...
Set:
Mercadian Masques
Type:
Enchantment
Rarity:
Uncommon
Cost:
{U}
{3}{U}{U}: Shuffle your library.{X}: Look at the top X cards of your library, then put them back in any order.
The v...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '