Set:
Mercadian Masques
Type:
Creature — Dragon
Rarity:
Rare
Cost:
{4}{R}{R}
FlyingMenace (This creature can't be blocked except by two or more creatures.)Two-Headed Dragon can block an...
Set:
Mercadian Masques
Type:
Instant
Rarity:
Common
Cost:
{W}
Target player skips their next combat phase this turn.
The silence commemorates not those who've died, but those about to....
Set:
Mercadian Masques
Type:
Sorcery
Rarity:
Uncommon
Cost:
{4}{R}{R}
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of ...
Set:
Mercadian Masques
Type:
Creature — Fish
Rarity:
Uncommon
Cost:
{2}{B}
Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
Set:
Mercadian Masques
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{W}
Exile target creature with power 2 or less. Its controller gains 4 life.
"The River flows. My soul returns."
Set:
Mercadian Masques
Type:
Enchantment
Rarity:
Uncommon
Cost:
{3}{B}{B}
Whenever a creature you control deals combat damage to a player, that player discards a card.
Set:
Mercadian Masques
Type:
Creature — Human Mercenary
Rarity:
Uncommon
Cost:
{2}{B}{B}
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it ...
Set:
Mercadian Masques
Type:
Creature — Dog
Rarity:
Common
Cost:
{2}{R}{R}
First strike
Quick enough to avoid jhovalls when alone and fierce enough to attack them in packs, the hounds ...
Set:
Mercadian Masques
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Destroy target artifact or enchantment.
The scepter of power is fragile in a calloused hand. —Cho-Arrim saying
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '