Set:
Mercadian Masques
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{W}
Enchant creaturePrevent all damage that would be dealt by enchanted creature.
Clenched teeth do not bite. —C...
Set:
Mercadian Masques
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{4}{R}
Trample, haste
Had Gerrard realized he'd end up fighting against them, he might not have trained them ...
Set:
Mercadian Masques
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{G}{G}
Enchant creatureAll creatures able to block enchanted creature do so.
Deepwood's reach is not long, so ...
Set:
Mercadian Masques
Type:
Artifact
Rarity:
Uncommon
Cost:
{4}
{X}{X}, {T}: Prevent the next X damage that would be dealt to any target this turn.
A drop numbs the tongue. A sip send...
Set:
Mercadian Masques
Type:
Creature — Beast
Rarity:
Rare
Cost:
{3}{B}{B}
{B}: Thrashing Wumpus deals 1 damage to each creature and each player.
Young wumpuses are malevolent and vici...
Set:
Mercadian Masques
Type:
Creature — Nautilus Beast
Rarity:
Uncommon
Cost:
{2}{U}
Whenever Chambered Nautilus becomes blocked, you may draw a card.
What's merely a home for the naut...
Set:
Mercadian Masques
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Tremor deals 1 damage to each creature without flying.
Without a word, Gerrard and Sisay ran deeper into the mountain. Nei...
Set:
Mercadian Masques
Type:
Creature — Human Rebel
Rarity:
Uncommon
Cost:
{2}{W}{W}
{6}, {T}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the...
Set:
Mercadian Masques
Type:
Sorcery
Rarity:
Common
Cost:
{2}{G}
Destroy all enchantments.
Sisay had been restored to her place on the ship, the Legacy had been recovered, and the *Wea...
Set:
Mercadian Masques
Type:
Artifact
Rarity:
Uncommon
Cost:
{5}
{X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
T...
Set:
Mercadian Masques
Type:
Creature — Dryad
Rarity:
Uncommon
Cost:
{2}{G}
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana ...
Set:
Mercadian Masques
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{3}{R}
{X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target.
Their rage can grow to such pr...
Set:
Mercadian Masques
Type:
Creature — Troll
Rarity:
Common
Cost:
{2}{G}
{G}: Regenerate Horned Troll.
"If I says it's a troll, it's a troll. Goblins is always right in Mercadia." —Sq...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '