Set:
Magic 2012
Type:
Sorcery
Rarity:
Rare
Cost:
{6}{R}{R}
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were c...
Set:
Magic 2012
Type:
Creature — Spider
Rarity:
Rare
Cost:
{5}{G}
ReachTap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it...
Set:
Magic 2012
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{B}{B}{B}
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
"Cherish these last moments. Thou...
Set:
Magic 2012
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
Set:
Magic 2012
Type:
Creature — Goblin Warrior
Rarity:
Common
Cost:
{R}
{T}: Goblin Fireslinger deals 1 damage to target player or planeswalker.
A rock between your eyes hurts. A burn...
Set:
Magic 2012
Type:
Creature — Bird
Rarity:
Rare
Cost:
{G}
Flying{T}: Add one mana of any color.
"The gods used their feathers to paint all the colors of the world." —Yare-Tiva, ward...
Set:
Magic 2012
Type:
Artifact
Rarity:
Common
Cost:
{3}
{T}: Add one mana of any color.
Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders we...
Set:
Magic 2012
Type:
Creature — Zombie
Rarity:
Rare
Cost:
{2}{B}{B}{B}
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever combat damage is dea...
Set:
Magic 2012
Type:
Creature — Zombie
Rarity:
Common
Cost:
{3}{B}
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
His g...
Set:
Magic 2012
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{G}
At the beginning of each player's draw step, that player draws an additional card.Each player may play an additional land on...
Set:
Magic 2012
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{G}
{T}: Add {G}.
One bone broken for every twig snapped underfoot. —Llanowar penalty for trespassing
Set:
Magic 2012
Type:
Creature — Wolf
Rarity:
Common
Cost:
{2}{G}
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"I raised my bow, and the ...
Set:
Magic 2012
Type:
Creature — Salamander Rogue
Rarity:
Common
Cost:
{3}{U}
"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders...
Set:
Magic 2012
Type:
Sorcery
Rarity:
Uncommon
Cost:
{X}{R}
This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, amo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '