Set:
Magic 2012
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to ...
Set:
Magic 2012
Type:
Instant
Rarity:
Uncommon
Cost:
{G}
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue...
Set:
Magic 2012
Type:
Sorcery
Rarity:
Common
Cost:
{U}
Look at the top three cards of your library, then put them back in any order. You may shuffle.Draw a card.
Tomorrow belongs to th...
Set:
Magic 2012
Type:
Creature — Vampire Shaman
Rarity:
Common
Cost:
{1}{B}
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life...
Set:
Magic 2012
Type:
Creature — Rhino Soldier
Rarity:
Common
Cost:
{3}{W}
When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.
It did not es...
Set:
Magic 2012
Type:
Artifact Creature — Golem
Rarity:
Rare
Cost:
{4}
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card o...
Set:
Magic 2012
Type:
Creature — Skeleton Warrior
Rarity:
Uncommon
Cost:
{1}{B}
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
"They may show up wi...
Set:
Magic 2012
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{U}{U}
Creatures you control have flying.
"Why fight over scraps of land when there's so much sky waiting to be claimed?"
Set:
Magic 2012
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
Whenever a player casts a white spell, you may gain 1 life.
The angel represents divine perfection; even the smallest feather ...
Set:
Magic 2012
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
Whenever a player casts a red spell, you may gain 1 life.
"If there is a fire that never ceases to burn, it surely lies in the...
Set:
Magic 2012
Type:
Instant
Rarity:
Common
Cost:
{1}{W}{W}
White creatures you control get +2/+2 until end of turn.
A dozen fighting for each other are worth a thousand fighting for ...
Set:
Magic 2012
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
"Bottled life. Not as ...
Set:
Magic 2012
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{2}{W}
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your han...
Set:
Magic 2012
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Counter target spell unless its controller pays {3}.
The fatal flaw in every plan is the assumption that you know more than yo...
Set:
Magic 2012
Type:
Creature — Human Druid
Rarity:
Rare
Cost:
{1}{W}{W}
Whenever you cast an enchantment spell, you may draw a card.
"Scholars seek to understand the way the world is...
Set:
Magic 2012
Type:
Sorcery
Rarity:
Uncommon
Cost:
{R}
As an additional cost to cast this spell, sacrifice a Goblin.Goblin Grenade deals 5 damage to any target.
Don't underestimate t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '