Set:
Magic 2012
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{B}{B}
Search your library for a card, put that card into your hand, then shuffle.
The wise always keep an ear open to the whisp...
Set:
Magic 2012
Type:
Creature — Human Shaman
Rarity:
Uncommon
Cost:
{1}{G}
{2}{G}: Create a 1/1 green Saproling creature token.
"We are one with the wild things. Life blooms from our ...
Set:
Magic 2012
Type:
Artifact
Rarity:
Rare
Cost:
{4}
{4}, {T}: You may put a creature card from your hand onto the battlefield.
Those who examine the amulet too closely have been know...
Set:
Magic 2012
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{R}
Enchant creatureEnchanted creature gets +2/+2 and has haste.
"The secret to our war paint is hot peppers and stinkb...
Set:
Magic 2012
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{G}
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those ca...
Set:
Magic 2012
Type:
Legendary Planeswalker — Jace
Rarity:
Mythic
Cost:
{3}{U}{U}
+1: Draw a card. Target player mills a card.0: Target player mills ten cards.−7: Any number of target...
Set:
Magic 2012
Type:
Creature — Human Soldier
Rarity:
Uncommon
Cost:
{W}
The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the f...
Set:
Magic 2012
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{3}{U}{U}
Enchant creatureYou control enchanted creature.
"Every primitive mind has a motive. Easy to find, and eminentl...
Set:
Magic 2012
Type:
Creature — Giant
Rarity:
Mythic
Cost:
{4}{W}{W}
VigilanceWhenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana valu...
Set:
Magic 2012
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
History has buried its treasures d...
Set:
Magic 2012
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{G}
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw t...
Set:
Magic 2012
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Thr...
Set:
Magic 2012
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{G}{G}
Enchant creatureAll creatures able to block enchanted creature do so.
It makes the insignificant conspicuous, ...
Set:
Magic 2012
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{B}
Discard two cards: Create a 2/2 black Zombie creature token.
The nomads' funeral pyres are more practical than ceremonia...
Set:
Magic 2012
Type:
Creature — Dragon
Rarity:
Rare
Cost:
{4}{R}{R}
FlyingWhenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any ta...
Set:
Magic 2012
Type:
Creature — Goblin Warrior
Rarity:
Uncommon
Cost:
{2}{R}{R}
{T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose th...
Set:
Magic 2012
Type:
Creature — Ooze
Rarity:
Uncommon
Cost:
{3}{G}{G}
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Acidic Slime enters the b...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '