Set:
Magic 2012
Type:
Creature — Merfolk Rogue
Rarity:
Common
Cost:
{1}{U}
{T}: Draw a card, then discard a card.
Merfolk don't always know what they're looking for, but they're certai...
Set:
Magic 2012
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{W}
When Oblivion Ring enters the battlefield, exile another target nonland permanent.When Oblivion Ring leaves the battlefi...
Set:
Magic 2012
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{G}
Enchant creatureEnchanted creature can't attack or block, and its activated abilities can't be activated.At the beg...
Set:
Magic 2012
Type:
Creature — Basilisk
Rarity:
Common
Cost:
{3}{G}{G}
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both tast...
Set:
Magic 2012
Type:
Enchantment
Rarity:
Common
Cost:
{1}{U}
Whenever you draw a card, you may have target player mill a card.
"You should try to clear your mind of idle thoughts. And...
Set:
Magic 2012
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{R}
Enchant creature{R}: Enchanted creature gets +1/+0 until end of turn.
The mage breathed in life-giving air and breathe...
Set:
Magic 2012
Type:
Artifact
Rarity:
Rare
Cost:
{4}
{1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of E...
Set:
Magic 2012
Type:
Creature — Zombie
Rarity:
Rare
Cost:
{4}{B}{B}{B}
TrampleAs Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.Sutured G...
Set:
Magic 2012
Type:
Instant
Rarity:
Common
Cost:
{G}
Prevent all combat damage that would be dealt this turn.
It's hard enough to find your way through uncharted wilderness when you ...
Set:
Magic 2012
Type:
Legendary Planeswalker — Garruk
Rarity:
Mythic
Cost:
{2}{G}{G}{G}
+1: Create a 3/3 green Beast creature token.−3: Draw cards equal to the greatest power among cre...
Set:
Magic 2012
Type:
Creature — Insect
Rarity:
Common
Cost:
{1}{B}{B}
FlyingSacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
Their arrival is heralded by the deafen...
Set:
Magic 2012
Type:
Instant
Rarity:
Common
Cost:
{2}{W}{W}
You gain 7 life.
Angels appear before both the blessed and the cursed, though most don't know which they are until they fee...
Set:
Magic 2012
Type:
Instant
Rarity:
Common
Cost:
{2}{R}
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first st...
Set:
Magic 2012
Type:
Creature — Bird Soldier
Rarity:
Common
Cost:
{3}{U}
FlyingHexproof (This creature can't be the target of spells or abilities your opponents control.)
"It was too ...
Set:
Magic 2012
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
{T}: Scepter of Empires deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts na...
Set:
Magic 2012
Type:
Creature — Dragon
Rarity:
Uncommon
Cost:
{4}{R}{R}
Flying, haste
Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock....
Set:
Magic 2012
Type:
Creature — Demon
Rarity:
Rare
Cost:
{5}{B}{B}
FlyingWhen Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then sh...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '