Set:
Guilds of Ravnica
Type:
Creature — Elf Shaman
Rarity:
Uncommon
Cost:
{B}{G}
When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your grave...
Set:
Guilds of Ravnica
Type:
Creature — Zombie Elf Shaman
Rarity:
Mythic
Cost:
{3}{B}{G}
If you would draw a card, instead look at the top three cards of your library, then put one int...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Uncommon
Cost:
{U/R}
Switch the power and toughness of each of up to two target creatures until end of turn.
Reverse Type:
Instant
S...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Uncommon
Cost:
{G/W}
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
...
Set:
Guilds of Ravnica
Type:
Land — Gate
Rarity:
Common
Izzet Guildgate enters the battlefield tapped.{T}: Add {U} or {R}.
"Yesterday I didn't recognize my own guild. Today I see why. An...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{R}
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
"Commander, we c...
Set:
Guilds of Ravnica
Type:
Creature — Spider
Rarity:
Common
Cost:
{2}{G}
Reach
Nearly invisible strands of web reach far beyond its lair to alert it of the approach of prey.
Set:
Guilds of Ravnica
Type:
Creature — Vampire Rogue
Rarity:
Uncommon
Cost:
{1}{B}
Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Uncommon
Cost:
{W}
Put a +1/+1 counter on each of up to two target creatures.
"You won't need the sword drills, your shields, or my blessin...
Set:
Guilds of Ravnica
Type:
Creature — Plant
Rarity:
Uncommon
Cost:
{1}{G}
Defender, reach{4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say...
Set:
Guilds of Ravnica
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{1}{U/B}{U/B}
FlashWhen Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library....
Set:
Guilds of Ravnica
Type:
Creature — Human Assassin
Rarity:
Common
Cost:
{1}{U}{B}
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature...
Set:
Guilds of Ravnica
Type:
Creature — Drake
Rarity:
Uncommon
Cost:
{U}{U}{R}{R}
FlyingCrackling Drake's power is equal to the total number of instant and sorcery cards you own in exi...
Set:
Guilds of Ravnica
Type:
Land — Swamp Forest
Rarity:
Rare
({T}: Add {B} or {G}.)As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield ...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Rare
Cost:
{4}{G}{G}
Target creature gets +3/+3 until end of turn.Target creature gets +3/+3 until end of turn.Target creature gets +3/+3 u...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '