Set:
Guilds of Ravnica
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menac...
Set:
Guilds of Ravnica
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{1}{R}
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 c...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Common
Cost:
{3}{U}{R}
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
"...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Uncommon
Cost:
{G}
Target creature gets +1/+1 until end of turn for each creature you control.
"There is nothing stronger than many hearts ...
Set:
Guilds of Ravnica
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{W}
Whenever you gain life, you may pay {2}. If you do, draw a card.{3}{W}: Create a 1/1 white Soldier creature token wit...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Common
Cost:
{3}{W}
Destroy target creature with toughness 4 or greater.
"Reports of Gruul rioters in four districts. Start with the big on...
Set:
Guilds of Ravnica
Type:
Creature — Human Knight
Rarity:
Common
Cost:
{3}{W}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays f...
Set:
Guilds of Ravnica
Type:
Creature — Cyclops Shaman
Rarity:
Rare
Cost:
{3}{R}
TrampleWhenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, whe...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
Choose one —• Destroy target creature with flying.• Destroy target enchantment.
"The Dimir may look all they want. We n...
Set:
Guilds of Ravnica
Type:
Creature — Elf Warrior
Rarity:
Rare
Cost:
{G}
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater tha...
Set:
Guilds of Ravnica
Type:
Land — Mountain Plains
Rarity:
Rare
({T}: Add {R} or {W}.)As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefie...
Set:
Guilds of Ravnica
Type:
Artifact Creature — Cleric
Rarity:
Uncommon
Cost:
{4}
TrampleRampaging Monument enters the battlefield with three +1/+1 counters on it.Whenever you cast a ...
Set:
Guilds of Ravnica
Type:
Creature — Insect Scout
Rarity:
Common
Cost:
{4}{G}
Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in you...
Set:
Guilds of Ravnica
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{X}{G}{W}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Common
Cost:
{W}
Righteous Blow deals 2 damage to target attacking or blocking creature.
"The Golgari believe they should be given what the...
Set:
Guilds of Ravnica
Type:
Creature — Beast
Rarity:
Uncommon
Cost:
{5}{G}
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (E...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '