Set:
Guilds of Ravnica
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{R}{W}
{5}{R}, {T}: Legion Guildmage deals 3 damage to each opponent.{2}{W}, {T}: Tap another target creatur...
Set:
Guilds of Ravnica
Type:
Creature — Human Scout
Rarity:
Common
Cost:
{1}{W}
Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn.
"Somet...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Rare
Cost:
{G/W}{G/W}
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Reverse Type:
Instan...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{W}{W}
Destroy all creatures with toughness 4 or greater.
"Oh, you fellas are going to love the lockup. Excellent gruel. Very...
Set:
Guilds of Ravnica
Type:
Creature — Human Soldier
Rarity:
Uncommon
Cost:
{1}{W}
First strikeMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Common
Cost:
{2}{R}
Precision Bolt deals 3 damage to any target.
Ral had wielded lightning all his life but had never harnessed the power o...
Set:
Guilds of Ravnica
Type:
Creature — Illusion
Rarity:
Rare
Cost:
{1}{U}
FlyingWhen Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
"Wha...
Set:
Guilds of Ravnica
Type:
Enchantment
Rarity:
Uncommon
Cost:
{3}{W}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or ...
Set:
Guilds of Ravnica
Type:
Creature — Sphinx
Rarity:
Uncommon
Cost:
{5}{U}
FlyingWhen Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any numbe...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Uncommon
Cost:
{B}
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. I...
Set:
Guilds of Ravnica
Type:
Creature — Elephant Cleric
Rarity:
Rare
Cost:
{4}{W}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays ...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Rare
Cost:
{B}{G}
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto...
Set:
Guilds of Ravnica
Type:
Creature — Vedalken Wizard
Rarity:
Uncommon
Cost:
{U}{R}
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control ...
Set:
Guilds of Ravnica
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{U}{R}
{3}{U}, {T}: Draw a card.{X}{R}, {T}: Copy target instant or sorcery spell you control with mana valu...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{U/B}{U/B}
Gain control of target creature with power 2 or less.
Reverse Type:
Sorcery
Surveil 3, then return a creatu...
Set:
Guilds of Ravnica
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{T}: Mill a card.{2}, {T}, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your libra...
Set:
Guilds of Ravnica
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{1}{W}
When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.
"The T...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '