Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{G}
Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
Golgari crops bloom i...
Set:
Guilds of Ravnica
Type:
Creature — Goblin Soldier
Rarity:
Uncommon
Cost:
{R}
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser p...
Set:
Guilds of Ravnica
Type:
Creature — Insect
Rarity:
Common
Cost:
{2}{B}
When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
The Golgari adorn themselves ...
Set:
Guilds of Ravnica
Type:
Enchantment
Rarity:
Uncommon
Cost:
{4}{R}
As long as it's your turn, creatures you control get +1/+0 and have trample.
"They said obey and you'll be happy....
Set:
Guilds of Ravnica
Type:
Land — Island Swamp
Rarity:
Rare
({T}: Add {U} or {B}.)As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield ta...
Set:
Guilds of Ravnica
Type:
Legendary Creature — Elf Shaman
Rarity:
Rare
Cost:
{2}{B}{B}{G}{G}
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and g...
Set:
Guilds of Ravnica
Type:
Land — Gate
Rarity:
Common
Selesnya Guildgate enters the battlefield tapped.{T}: Add {G} or {W}.
"Everyone who crosses that threshold is our most cherished f...
Set:
Guilds of Ravnica
Type:
Artifact
Rarity:
Common
Cost:
{3}
{T}: Add {R} or {W}.{R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards.
"We pass these along to our fellow...
Set:
Guilds of Ravnica
Type:
Legendary Creature — Human Soldier
Rarity:
Rare
Cost:
{1}{R}{W}
HasteMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creatu...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{U}{R}
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exil...
Set:
Guilds of Ravnica
Type:
Creature — Specter
Rarity:
Rare
Cost:
{1}{U}{B}
FlyingWhenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player'...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Uncommon
Cost:
{X}{U}
Return X target creatures of the creature type of your choice to their owner's hand.
"How thoughtful of the Legion to...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{R}{W}
Choose one or both —• Deafening Clarion deals 3 damage to each creature.• Creatures you control gain lifelink until en...
Set:
Guilds of Ravnica
Type:
Creature — Insect Warrior
Rarity:
Common
Cost:
{2}{B}
Menace (This creature can't be blocked except by two or more creatures.)
The kraul once skulked in th...
Set:
Guilds of Ravnica
Type:
Creature — Goblin Wizard
Rarity:
Common
Cost:
{U}{R}
Instant and sorcery spells you cast cost {1} less to cast.
"Result 752: Rapid mass redistribution. "Re...
Set:
Guilds of Ravnica
Type:
Creature — Spider
Rarity:
Rare
Cost:
{5}{G}{G}
ReachUndergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '