Set:
Gatecrash
Type:
Legendary Creature — Spirit Advisor
Rarity:
Mythic
Cost:
{1}{W}{W}{B}{B}
When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you g...
Set:
Gatecrash
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{1}{W}
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that m...
Set:
Gatecrash
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{1}{U}
Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be...
Set:
Gatecrash
Type:
Creature — Elf Scout
Rarity:
Common
Cost:
{G}
Spire Tracer can't be blocked except by creatures with flying or reach.
Cartographers on Ravnica chart not just the h...
Set:
Gatecrash
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{W/B}{W/B}
Enchant creatureEnchanted creature gets +1/+1 and has flying and lifelink.
"Remember by whose gift you asce...
Set:
Gatecrash
Type:
Instant
Rarity:
Common
Cost:
{1}{R/G}
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
"All the coi...
Set:
Gatecrash
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{2}{W}
DefenderExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you ga...
Set:
Gatecrash
Type:
Creature — Human Ooze
Rarity:
Uncommon
Cost:
{G}
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or tough...
Set:
Gatecrash
Type:
Legendary Planeswalker — Domri
Rarity:
Mythic
Cost:
{1}{R}{G}
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into ...
Set:
Gatecrash
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{G}
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
"We paid the Simic very w...
Set:
Gatecrash
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{R}{G}
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"...
Set:
Gatecrash
Type:
Creature — Lizard Drake
Rarity:
Common
Cost:
{1}{G}{U}
Flying, trample
Cautious not to repeat Vig's mistakes, the Simic fuse life essences using magic alone. Each ...
Set:
Gatecrash
Type:
Creature — Human Shaman
Rarity:
Uncommon
Cost:
{R}{G}
{R}{G}: Creatures you control gain trample until end of turn.{1}{R}{G}: Target land you control becomes a 4/4...
Set:
Gatecrash
Type:
Instant
Rarity:
Common
Cost:
{W}
Destroy target blocked creature.
"Sure, today of all days, he asked to borrow my boots!" —Darijo, Ivy Street ruffian
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '