Set:
Gatecrash
Type:
Creature — Goblin Berserker
Rarity:
Uncommon
Cost:
{2}{R}
Creatures you control have haste and attack each combat if able.
Don't let him lead the soldiers, but by ...
Set:
Gatecrash
Type:
Sorcery
Rarity:
Uncommon
Cost:
{G}
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
While Lazav scheme...
Set:
Gatecrash
Type:
Creature — Lizard Beast
Rarity:
Common
Cost:
{4}{G}
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or to...
Set:
Gatecrash
Type:
Creature — Avatar
Rarity:
Rare
Cost:
{5}{U}{U}
FlyingWhen Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or s...
Set:
Gatecrash
Type:
Creature — Human Knight
Rarity:
Uncommon
Cost:
{3}{W}
VigilanceExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you ...
Set:
Gatecrash
Type:
Creature — Goblin Warrior
Rarity:
Common
Cost:
{R}
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until...
Set:
Gatecrash
Type:
Creature — Vedalken Wizard
Rarity:
Common
Cost:
{2}{U}
Whenever another blue creature enters the battlefield under your control, target player mills two cards.
"I ...
Set:
Gatecrash
Type:
Creature — Shark Crab
Rarity:
Common
Cost:
{G}{U}
Flash (You may cast this spell any time you could cast an instant.)Evolve (Whenever a creature enters the battlef...
Set:
Gatecrash
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{B}
Target player discards a card.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that cre...
Set:
Gatecrash
Type:
Sorcery
Rarity:
Common
Cost:
{4}{B}
Target opponent loses 3 life.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creatu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '