Set:
Gatecrash
Type:
Instant
Rarity:
Uncommon
Cost:
{R}{W}
Choose one —• Boros Charm deals 4 damage to target player or planeswalker.• Permanents you control gain indestructible until ...
Set:
Gatecrash
Type:
Creature — Elf Warrior
Rarity:
Common
Cost:
{3}{G}
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creatur...
Set:
Gatecrash
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{U}
Return all attacking creatures to their owner's hand.
"You can come back once you've learned some manners—and figured out how...
Set:
Gatecrash
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{G}
Enchant creatureEnchanted creature has hexproof and can't be blocked by more than one creature.
Even the bitterest...
Set:
Gatecrash
Type:
Creature — Vampire Rogue
Rarity:
Common
Cost:
{3}{B}
FlyingWhen Balustrade Spy enters the battlefield, target player reveals cards from the top of their library un...
Set:
Gatecrash
Type:
Land — Forest Island
Rarity:
Rare
({T}: Add {G} or {U}.)As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
...
Set:
Gatecrash
Type:
Artifact
Rarity:
Rare
Cost:
{1}
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have he...
Set:
Gatecrash
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{U}{B}
{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 l...
Set:
Gatecrash
Type:
Instant
Rarity:
Uncommon
Cost:
{G}{U}
Choose one —• Target creature gets +3/+3 until end of turn.• Permanents you control gain hexproof until end of turn.• Return ...
Set:
Gatecrash
Type:
Land — Island Swamp
Rarity:
Rare
({T}: Add {U} or {B}.)As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"I...
Set:
Gatecrash
Type:
Creature — Spirit
Rarity:
Rare
Cost:
{3}{B}
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life...
Set:
Gatecrash
Type:
Land — Mountain Plains
Rarity:
Rare
({T}: Add {R} or {W}.)As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tappe...
Set:
Gatecrash
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{W}
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)Arti...
Set:
Gatecrash
Type:
Creature — Beast
Rarity:
Rare
Cost:
{5}{R}{G}
Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target c...
Set:
Gatecrash
Type:
Land — Gate
Rarity:
Common
Orzhov Guildgate enters the battlefield tapped.{T}: Add {W} or {B}.
Enter to find wealth, security, and eternal life . . . for just a smal...
Set:
Gatecrash
Type:
Instant
Rarity:
Rare
Cost:
{X}{G/U}{G/U}
Creatures you control have base power and toughness X/X until end of turn.
"A regression to ancient forms? A glimpse of fu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '