Set:
Gatecrash
Type:
Instant
Rarity:
Uncommon
Cost:
{W}{B}
Choose one —• Return target creature you control and all Auras you control attached to it to their owner's hand.• Destroy tar...
Set:
Gatecrash
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{4}{R}{G}
Rubblehulk's power and toughness are each equal to the number of lands you control.Bloodrush — {1}{R}{G}, Discard...
Set:
Gatecrash
Type:
Instant
Rarity:
Common
Cost:
{W/B}
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
The foyer is littered with t...
Set:
Gatecrash
Type:
Creature — Human Shaman
Rarity:
Uncommon
Cost:
{R/G}{R/G}
When Burning-Tree Emissary enters the battlefield, add {R}{G}.
Those who regard the Gruul as savage simpl...
Set:
Gatecrash
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
Target player sacrifices a creature, then gains life equal to that creature's toughness.
His twisted mind concluded that if he ...
Set:
Gatecrash
Type:
Creature — Angel
Rarity:
Uncommon
Cost:
{4}{W}
FlyingGuardian of the Gateless can block any number of creatures.Whenever Guardian of the Gateless blocks, it gets +...
Set:
Gatecrash
Type:
Creature — Minotaur Wizard
Rarity:
Rare
Cost:
{R/W}{R/W}{R/W}
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.{R/W}: Boros Reckone...
Set:
Gatecrash
Type:
Creature — Zombie Rat
Rarity:
Common
Cost:
{1}{B}
Upon finding his warehouse infested, Gaven didn't know whether to get an exterminator or an exorcist.
Set:
Gatecrash
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{R}
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planesw...
Set:
Gatecrash
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Return target creature card from your graveyard to your hand.
In Ravnica, there are maladies far more difficult to treat than d...
Set:
Gatecrash
Type:
Land — Plains Swamp
Rarity:
Rare
({T}: Add {W} or {B}.)As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
...
Set:
Gatecrash
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{R}
Enchant creatureEnchanted creature gets +3/+0 and has menace.
The larger the crowd, the harder it is for them to run...
Set:
Gatecrash
Type:
Land — Gate
Rarity:
Common
Dimir Guildgate enters the battlefield tapped.{T}: Add {U} or {B}.
Enter and become a mastermind of spies, lies, and deception.
Set:
Gatecrash
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{G}{U}
Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's ...
Set:
Gatecrash
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{U}{B}
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.Cipher (Th...
Set:
Gatecrash
Type:
Creature — Vampire Wizard
Rarity:
Mythic
Cost:
{2}{U}{B}
FlyingAt the beginning of your upkeep, each player reveals the top card of their library, loses life equal...
Set:
Gatecrash
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{U}
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.Cipher (T...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '