Set:
Gatecrash
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{2}{W}
Whenever another white creature enters the battlefield under your control, tap target creature an opponent con...
Set:
Gatecrash
Type:
Creature — Thrull
Rarity:
Uncommon
Cost:
{B}
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much lif...
Set:
Gatecrash
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{B}
Enchant landEnchanted land is a Swamp.Whenever enchanted land becomes tapped, its controller loses 2 life.
"No one c...
Set:
Gatecrash
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{B}
Enchant creature you controlWhen enchanted creature dies, target player loses X life and you gain X life, where X ...
Set:
Gatecrash
Type:
Sorcery
Rarity:
Common
Cost:
{1}{U}
Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.Cipher (Then you ...
Set:
Gatecrash
Type:
Creature — Vampire Rogue
Rarity:
Common
Cost:
{B}
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until...
Set:
Gatecrash
Type:
Land — Gate
Rarity:
Common
Gruul Guildgate enters the battlefield tapped.{T}: Add {R} or {G}.
Enter and leave the shackles of society behind.
Set:
Gatecrash
Type:
Instant
Rarity:
Rare
Cost:
{2}{G}{U}{U}
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
"The Simic can grow anyt...
Set:
Gatecrash
Type:
Instant
Rarity:
Common
Cost:
{1}{R/W}
Exile target artifact.
"Aurelia seems too eager to solve her problems by delivering them to oblivion." —Prime Speaker Zegana
...
Set:
Gatecrash
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{G}
Enchant creatureAt the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
"We're planting the seeds o...
Set:
Gatecrash
Type:
Land — Gate
Rarity:
Common
Boros Guildgate enters the battlefield tapped.{T}: Add {R} or {W}.
Enter with merciful hearts. Exit with battle cries.
Set:
Gatecrash
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{G}{U}
Draw three cards. You may play an additional land this turn.
As the Simic released more of their krasis experiments, they ...
Set:
Gatecrash
Type:
Enchantment
Rarity:
Uncommon
Cost:
{B}
Creature tokens get -1/-1.
"Selesnya denied us tribute. Let's show them the error of their ways." —Milana, Orzhov prelate
Set:
Gatecrash
Type:
Creature — Vedalken Wizard
Rarity:
Rare
Cost:
{U}
As Realmwright enters the battlefield, choose a basic land type.Lands you control are the chosen type in addition...
Set:
Gatecrash
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{2}{W}{W}
Enchant creatureEnchanted creature gets +2/+2 and has protection from creatures.
"The guilds promise to provide...
Set:
Gatecrash
Type:
Instant
Rarity:
Uncommon
Cost:
{R}{G}
Choose one —• Creatures without flying can't block this turn.• Gain control of all permanents you own.• Gruul Charm deals 3 d...
Set:
Gatecrash
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.
"Like water, ma...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '