Set:
Conspiracy
Type:
Conspiracy
Rarity:
Uncommon
(Start the game with this conspiracy face up in the command zone.)Your minimum deck size is reduced by five.
"The beneficent council dee...
Set:
Conspiracy: Take the Crown
Type:
Conspiracy
Rarity:
Common
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may ...
Set:
Conspiracy
Type:
Creature — Bird Soldier
Rarity:
Uncommon
Cost:
{1}{W}
FlyingWhenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
"Their spirits walk the wind...
Set:
Conspiracy
Type:
Creature — Zombie Horror
Rarity:
Common
Cost:
{3}{B}
Whenever Infectious Horror attacks, each opponent loses 2 life.
Not once in the history of Grixis has anyone ...
Set:
Conspiracy
Type:
Creature — Elemental
Rarity:
Common
Cost:
{3}{R}
Defender{1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures...
Set:
Conspiracy
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{U}
{T}: Target land you control becomes the basic land type of your choice until end of turn.
"It's simple, really. ...
Set:
Conspiracy
Type:
Legendary Land
Rarity:
Rare
Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to yo...
Set:
Conspiracy
Type:
Creature — Human Rogue
Rarity:
Uncommon
Cost:
{2}{U}
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 cou...
Set:
Conspiracy
Type:
Creature — Fox
Rarity:
Common
Cost:
{1}{W}
{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.
"Be careful in your hunt. The clever little creature can s...
Set:
Conspiracy
Type:
Creature — Beast
Rarity:
Common
Cost:
{U}{U}
The Neurok buried entangling cables just under the Quicksilver Sea. One seastrider harvest can provide an army's wort...
Set:
Conspiracy
Type:
Artifact Creature — Construct
Rarity:
Common
Cost:
{1}
Draft Whispergear Sneak face up.During the draft, you may turn Whispergear Sneak face down. If you do, look...
Set:
Conspiracy
Type:
Artifact Creature — Construct
Rarity:
Common
Cost:
{5}
Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including...
Set:
Conspiracy
Type:
Creature — Human Warrior
Rarity:
Common
Cost:
{2}{R}
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 cou...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '