Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{2}{R}
Brimstone Volley deals 3 damage to any target.Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
...
Set:
Conspiracy
Type:
Artifact Creature — Construct
Rarity:
Uncommon
Cost:
{2}
When Runed Servitor dies, each player draws a card.
Scholars had puzzled for centuries over the ruins at ...
Set:
Conspiracy
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{R}
Enchant creature{R}: Enchanted creature gets +1/-1 until end of turn.
"Remember the fable of the elf who came upon a c...
Set:
Conspiracy: Take the Crown
Type:
Conspiracy
Rarity:
Rare
(Start the game with this conspiracy face up in the command zone.)At the beginning of your first upkeep, create a 1/2 white ...
Set:
Conspiracy
Type:
Creature — Wolf
Rarity:
Common
Cost:
{2}{G}{G}
When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, rev...
Set:
Conspiracy
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{R}
Enchant creatureEnchanted creature has "{T}: This creature deals 1 damage to any target."
The cinders believe their...
Set:
Conspiracy
Type:
Sorcery
Rarity:
Common
Cost:
{2}{B}
Destroy target tapped creature.
"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully ...
Set:
Conspiracy
Type:
Creature — Rat
Rarity:
Common
Cost:
{B}
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Kidnappers caught in Havengul are give...
Set:
Conspiracy
Type:
Creature — Elf Warrior
Rarity:
Common
Cost:
{3}{G}
Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For...
Set:
Conspiracy
Type:
Legendary Creature — Elf Rogue
Rarity:
Rare
Cost:
{1}{G}{U}
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
"I a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '