Set:
Conspiracy
Type:
Artifact Creature — Construct
Rarity:
Uncommon
Cost:
{2}
Draft Agent of Acquisitions face up.Instead of drafting a card from a booster pack, you may draft each ca...
Set:
Conspiracy: Take the Crown
Type:
Conspiracy
Rarity:
Uncommon
Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card ...
Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
As an additional cost to cast this spell, sacrifice a creature.Draw two cards.
"Don't worry, your death will be as informative...
Set:
Conspiracy
Type:
Creature — Cat Beast
Rarity:
Common
Cost:
{5}{R}
{R}: Chartooth Cougar gets +1/+0 until end of turn.Mountaincycling {2} ({2}, Discard this card: Search your libra...
Set:
Conspiracy
Type:
Sorcery
Rarity:
Common
Cost:
{3}{R}
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
"Our pyromancer'...
Set:
Conspiracy
Type:
Conspiracy
Rarity:
Uncommon
(Start the game with this conspiracy face up in the command zone.)You are the starting player. If multiple players would be the starting...
Set:
Conspiracy
Type:
Conspiracy
Rarity:
Uncommon
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this cons...
Set:
Conspiracy
Type:
Conspiracy
Rarity:
Common
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspi...
Set:
Conspiracy
Type:
Creature — Ogre Shaman
Rarity:
Uncommon
Cost:
{3}{R}
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 cou...
Set:
Conspiracy
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{3}{U}
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery c...
Set:
Conspiracy
Type:
Creature — Devil
Rarity:
Uncommon
Cost:
{2}{R}
{2}{R}: Target creature attacks this turn if able.
Their language may be a cacophonous agglomeration of chittering ...
Set:
Conspiracy
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{2}{R}{R}
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature gets +2/...
Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{2}{R}
Attacking creatures get +2/+0 until end of turn.
Keldon warriors don't need signals to tell them when to attack. They need sig...
Set:
Conspiracy
Type:
Artifact Creature — Construct
Rarity:
Rare
Cost:
{4}
Draft Canal Dredger face up.Each player passes the last card from each booster pack to a player who drafted a...
Set:
Conspiracy
Type:
Creature — Vampire Rogue
Rarity:
Common
Cost:
{B}
Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.)Swampwalk (This...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '